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  Fifteenth release of A&S ProMode (2011-05-11) Mission release    

Kju has informed us about the Fifteenth release of A&S ProMode (2011-05-11).

After one non promoted release a few weeks ago, this updated turns out quite large again.

Most importantly you will modsets for AAW, I44 and VME PLA (needs the soon-to-be-released
MOD update) as well as a couple new worlds supported in the random mode:
DBO Deluxe Terrain, ElephantIsland, I44 Omaha and Qom.

Finally more options for the random mode and various AI improvements and fixes.


From now on you will find a second pack in the file base called AnS_ProMode_OA_AI_DATE.7z.
This one has the AI mode active by default.
You can see the planned additions for the next release in the roadmap.
I am looking for people interested to submit new modsets for community mods,
like ACE2, FDF and others. It is a easy job - you only need to define the unit
class and its equipment: west side or east side.

2011-05-11 changelog

* Added: AAW modsets.
* Added: I44 modsets.
* Added: VME PLA modsets.
* Added: Make AI medic type units heal other friendly AI nearby.
* Added: parameter to show AI kills.
* Added: Make it possible to select the number of zones in the random mode.
* Added: parameter to limit the total amount of random vehicles.
* Added: parameter to set the zone size in random mode.
* Added: quickstart action to randomly generated planes.

* Changed: Add random mode version for DBO Deluxe Terrain.
* Changed: Add random mode version for ElephantIsland.
* Changed: Add random mode version for I44 Omaha.
* Changed: Add random mode version for Qom.
* Changed: Change intro text to show only the mission daytime.
* Changed: Hide vehicle summary in the notes section when random vehicles set are active.
* Changed: Improve system to determine vehicle type.
* Changed: Make AA/AT AI classes not use combat vehicles.
* Changed: Make AI choppers not spawn directly at the flag in X Ray.
* Changed: Make AI dead bodies stay until they respawn or get revived
* Changed: Make AI to react on the event of a zone getting decapped to zero.
* Changed: Make sure the complete zone area is not in water in the random mode.
* Changed: Make vehicleRespawn script use set/getVar and one loop to check all.
* Changed: Reduce smoke grenade use of AI on hit.
* Changed: Remove obsolete reload anim over network system.

* Fixed: TerrainGrid and viewdistance not reset, if you die inside a plane.
* Fixed: AI selection of AA/AT classes does not handle random vehicles.
* Fixed: Vehicle features are not getting initialized for dynamically created vehicles.
* Fixed: At mission start defenders do not spawn in the first zone they control, if more than one zone is contested.

The optional AI mode can be used for enjoyment while waiting for the server
to fill or as training. See the details in the features section of the wiki.

You can review the list of changes in detail.

The A&S ProMode (2011-05-11) pack is available in the filebase.

Find more about A&S ProMode, its features and countless configuration options in the wiki.

Leave your feedback in the forum and enjoy!




Source : PvPscene
  May 12th, 2011 - 05:44 By Old Bear   Comment (0)  

 
 
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