Loïc from the Mode Armée FrançaiseMAF has released the MAF Mod v1.0 featuring French Army units, planes and vehicles on our Forums.
M.A.F - Mod Armée Française is featuring various infantry units as well as armoured or light vehicles, choppers and planes and even fire trucks and civilian ambulances! We hope you will be pleased by this release, knowing that's it's a first release and some more vehicles are to be released soon.
Some tips : - This mod is ArmA 1.08 compatible but you are strongly advised to use version 1.18! - This mod must be launched alone without any other mod or addon ... - MAF1.0 is to be installed with an installer : watch carefully in which directory and in which driver the installation takes place! - 24 Multiplayers missions are already available - For those having VISTA ou SEVEN and having issues while installing the mod : do a right click and "Execute as Administrator"! - A short cut is available, created by the installer, in order to launch the game with the mod from the Start Menu ...
ExplosiveAids has released the Stryker with slat armour addon for Armed Assault on our Forums.
This is my first attempt at making an AddOn for ArmA, so I hope you all like it. I only did the modeling and texturing, RicoADF did the complicated stuff and wrote the config file. Without him, this mod would still be sitting on my pc, going nowhere. After installing the pbo, you can find the Strykers in the Armored category.
Warmod started out as an idea when i began browsing Armaholic download section to change a few aspects of my game, to fix various gameplay aspects i simply was getting tired of. Along the route i came apon mods i had never seen before even though I had played Arma since it came out, it was like a new world of opportunity opened up to totally customize the game to how i wanted to play.
I created this mod to make the game more stable, more solid more in the player's control, as I felt the game had to much gun movement, to much recoil,unrealistic ballistics, to much dispersion of the shots,crappy FX, sound and AI. Everytime i was playing, the gun was moving, it took me half a clip to kill a guy, and the rounds i shots weren't landing where I had my ironsights or scope. Ai were retarded, the enemy could see you through bushes, I was like WTF is this crap, i cant see through the bushes and they can!? The sound was drab, and i searched through many sound mods to find the one that sounded most realistic to me. (sound of course is a personal preference) The mod was mainly designed for myself and a for the guys i play with in my WW2 Realism unit, we play WW2 based game as well as modern warfare. I spent pretty much all of the last weeks of september and all of October,and most of Novemeber 2009 researching, downloading, and testing, testing, testing, testing, yes alot of testing! I found a good combination of mods that really made a serious difference in the game. Most of the mod is a compilation of many addons & mods, that play apon each others features.
The difference between a page that has a list of mods and addons that you can compile together or add to your game which ever one you want, is that i did that already, i basically did all the work for you, i did the research, the downloading, the testing, the troubleshooting in terms of compatability ect, but my mod isn't units, or vehicles, its effects, fixes and gameplay, and well a good portion of AI fix/change which Arma definately needed!
Version 1.4 changelog:
Added: - HiFi Sound FX 1.5r2 @ HiFi Warfare - Better Kamov (v 1.0) - Environment Mod - Group Link 3 - The Ultimate AI Enhancement - The Enhanced Configuration System (ECS) - GDTModAV8 (v 1.00) - Functional Iron Sight for M136 and RPG - GDTModHelicopter - GDT Mod HDR - ArmA Artillery Fix (v 1.0) - Arma OFPEC Blood Effects - @S63_GrenadierPack - Red's Fix (144 fixes total) - TrueMods - EasyFly planesChanges: - Updated Readme - Updated credits (added more) - Updated Permissions list - Updated features readme - integrated GL3 and ECS into WarMod - Preinstalled EEH (you just have to ad it to your target line)
Before downloading, please note this is for Armed Assault, not Arma 2 or Arma 2 OA!
Edit 22/08/2010: Günter Severloh has informed the community on the BI Forums that WarMod is going to ArmA2.
Grisha has released his Armed Assault Island Russian Step (beta) on our forums.
Large Island consisting of lots of forests, swamps and fields showing you the russian nature. Two villiages are conected with one road that leads through a gras covered landscape.
Snake Man from PMC has informed us about "Vietnam: The Experience" 06-14-10 final release for ArmA. Required Addons : Extended eventhandlers.
This is the leading, most comprehensive and detailed Vietnam war modification.
This new version includes many fixes and improvements, new vehicles and weapons. Detailed changelog can be seen in the manual. This is the last ArmA release, next we will move to ArmA 2 to continue VTE development.
Snake Man from PMC has informed us about the release of an updated CAT Afghanistan v1.5 map.
This is Afghanistan terrain and objects addon from Operation Flashpoint ported into Armed Assault. Its a advanced port, several modeling errors were fixed, textures merged and models optimized as well as config tweaked. No content have been added (except terrain has no ocean now, ie this is a terrain, not an island) or removed. Also the terrain uses now satellite texture / mask. There are no soldiers or vehicles in this addon.
Snake Man from PMC has informed us about the release of an updated -v0.3- version of their PMC Somalia map.
PMC has released "PMC Somalia v0.3" for ArmA!
This is Somalia addon, featuring config addon for US Rangers, Delta Force, SOAR crew & helicopters, Somali militia and Mogadishu city terrain with realistic DEM data + road network. This addon is work in progress, building placement on the terrain especially, however this is a real and working Somalia mod for ArmA.
Snake Man from PMC has informed us about the release of an updated PMC 51km Desert v0.3 map on our Forums.
This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.
Snake Man from PMC Tactical informed us about the release of an updated version v1.2 PMC Rugen island for ArmA!
This is PMC Rugen terrain addon from OFP, now ported to work in ArmA. This is european Everon & Nogova themed terrain of 25km x 25km size, there is roads, airbase, airstrip, several industrial sites, harbors, cities, villages and two army bases.
Snake Man from PMC Tactical has informed us about the release of an updated PMC Rattler v1.2 island on our Forums. Required Addons: AGS Industrial and AGS Port. This is OFP port from the legendary PMC made 25km pure desert terrain. Terrain features include airbase, airstrip, several oilfields, army bases, harbors and war torn ruined cities.
After years of works, we proudly presents a BETA release of SOME addons of the Campaña de Malvinas Mod. We decided to release these addons separated for now, until we finish the mod, for public test. This beta include the following addons: - MLV Weapons - Light & personal Weapons - MLV Units - Infantry Units - MLV Support - Heavy and support weapons - MLV Wheels - Wheeled vehicles - MLV Objects - Objects used in the Island and other stuff - MLV PtoArgentino - First Map of the mod Puerto Argentino/Port Stanely zone - MLV Extras - Icon, XML for editors, pdf. with explanation about everything (only in spanish, sorry) etc. - MLV Missions - Some basic multiplayer/singleplayer missions for testing the addons
Some Important Info:
-In each addon, we added the credits of the people who helped (and continue helping us) including the rights of every addonmaker who facilitated to us his models -This is only a BETA release. -In MLV_Support are some bugs that we already know (in Oto Melara 105mm, L118 Light Gun and Roland AA), but we decided to release it anyway. We are working to fix that bugs.
We want to say THANKS to each person who helped us in ANY form in realisation of this mod. We know the ArmA1 game is a little "old" but, as we promised, we want to released this mod FIRST for ArmA1.
Maa from CSLA Studio has released the CSLA 3 patch to version 1.04 on the BI Forums.
You need to have ČSLA 3 MOD in v1.03 before patching.
Version 1.04 (Jan. 23 2010) - added new woodland RACS units - added new RACS vehicles in woodland camo (T-72, M-113, AH-6, MH-6,...) - added new vehicles for RACS - Land Rover Defender 110 in versions: DShKM, AGS-17, TOW - added new vehicle for CSLA: PLdvK-53/59 Lizard - added static weapon: Air-defence double cannon PLdvK-53/59 - added 1 new SP and 3 MP missions - updated SP and MP missions - many tweaks in CFG and scripts - added feature for PLdvK-53/59 Lizard and its AA cannon which can be unmounted/mounted - added features from CSLA vehicles to RACS vehicles too (smoke shells,..etc)
Snake Man have informed us on our Forums about the release of the PMC OV10 Bronco, model originally ported from FS to ArmA by CheyenneAh56.
PMC changelog --- fixes - changed to pmc namespace. - created Icon\ directory and moved IconOV10.paa and IconOV10c.paa images there. - created model.cfg and moved config.cpp proper contents there. - created s\ directory and moved all scripts there. - damage textures were broken, fixed. - deleted shadow lod's as they were completely wrong. - deleted unused .ogg sound files. - prettified and fixed config.cpp file. - prettified model.cfg file. - removed not suitable killed evenhandler script created wreck. - resaved textures with proper prefixes. - added XEH compatibility. - created whole new low resolution LODs for high performance. - removed unsuitable mk82 bomb model.