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Kenwort from BHD Mod has released Parvus's new screenshots of their WIP on Black Hawk Down Mod blog.
Hey guys! We are still looking for people to join the MOD! We are currently looking for: - modelers - texture artists - script writers
But if there is any other way you could help the mod, please feel free to visit our forums and leave a message.
We are working as hard as we can but with the limited team as we are we can’t do much in little time, there are so many objects that need to be made and not even talking about the soldiers and vehicles…
We would like to thank Parvus for capturing these brilliant screenshots of battle using our Mogadishu island and other community addons. Here they are.
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Yaciek posted this photos of his new Privet Military Contractor´s on our forum. He is also planing to make a ghilliesuit sniper and a new M21 sniper rifle.
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Milkduster has released a Darker Ironsights replacement/addon pack on the BI Forums.
I was bored, and kind of let down by BIS' ironsights on the m16 and m4 rifles, I would have to strain my eyes to see them. So I decided to try retexturing them so I can see them easier. I just added a little spray to the front post area so it kind of looks like some one sprayed it with that sight black stuff. All the m16 and m4 rifles, without aimpoints or acogs, are modified with darkened ironsights (just the front post section, not the rear peep hole.) This comes with a replacement mod so you can play with them online without having to add them to missions. Install it just like any other addon. Heres a list of the altered rifles.
M16A2 M16A2 with grenade launcher M16A4 M16A4 with grenade launcher M4 M4A1
The M4s dont have the blackened triangular section, but they do have a darker post. (I'm not sure why it does that). Anyway, enjoy...
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The guys from the Wrzesien 1939 showed of some more WIP pics of their addons on our forums. The Wrzesien 1939 mod will bring the german invasion of poland in september 1939 to Armed Assault. The addons presented below are the PZL- 37, 7TP (Light polish tank), PZL 23 Karas and the P-11c.
Source : our Forum |
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November 15th, 2007 - 20:38 By Deadeye |
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Rick has released some fantastic looking screenshots of his Work in Progress car addons on the French section of our forums!
After having a hardrive format, and a large amount of motivation, here I am! Alot of work was lost, and the C6 has been saved, but Gallardo and RS4 are lost...
Source : Armedassault.info Forums |
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November 15th, 2007 - 20:19 By DaRat |
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Petr.t.lbc of the AČSR 1938-1945 mod team has published some new screenshots showcasing their bunkers in game! For more information, see their thread on our forums.
I have for your new picture (WIP). Heavy objects in game (momental only normal and specular map). Picture by Pochyst.
Source : Armedassault.info Forums |
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November 15th, 2007 - 20:07 By DaRat |
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Ghost and SWAT-guy from the Iraq Modern Warfare Mod have released pictures of their work in progress on the BI Forums. Featuring Up Armoured HMMWVs and Navy SEALs.
Okay so here we have a little update for you of our Up armor Hummvees WIP . This is the first version to be shown to the public...Model done by durg, textures by swatguy ... Here a little something more for you guys: Seal Team 10 - [WIP] Models by: Bohemia Interactive - modified by SWAT-guy. Skins by: SWAT-guy
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Q1184 has updated his weapon jamming addon on the BI Forums. This addon adds jamming probability to all BIS primary weapons.
Changes for v0.3 Beta:
- AI probability of jamming and probability of fixing the jam now depends on their skill. The values increase roughly twice on the minimal skill level. - Fresh mags are not loaded anymore on performing immediate/remedial action. Instead, the number of rounds left in the magazine decreases by one to simulate extracting the jammed casing/round. MG's still load fresh mags because otherwise it would require creating about 400 new magazines in the config. If anyone wants to generate 199(M249) +99(PK)+99(M240) new magazines for me, go ahead ;) - Introduced a multiplier for Jam_probab parameter (for testing and tweaking purposes). It can be found in the probabs.hpp file under "Rifle" entry, and is called Jam_multiplier. Currently jamming probability is calculated as Jam_probab*Jam_multiplier. So if you want all weapons to jam 10 times as often, set it to 10 and so on. - Immediate/remedial actions now don't appear in the middle of the screen, you have to select them in the actions menu. - Changed jamming and fixing probabilities, still rough estimates though.
NWD Ballistics mod is supported (there are different names of ammo there which is important for correct mag selecting). There could be tiny little issues when you use mixed mags for one weapon (like stanag and stanagSD). If you jammed with one mag, fixed the jam and without emtying it loaded a mag of another type, on next jam the mag that was used on the first jam will be inserted. But you won't notice anything unless you set high jamming probabilities and intentionally cause this to happen :)
Also highly recommended to use this mod together with TrueUI mod that disables ammo counter completely. That way jams will really cause you to say what AI's are currently saying when they jam
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kevb0 modified the config of ArmA's AH-1 Cobra helicopter. Now the pilot is also able to fire many weapons on board (BF2 Style Cobra).
Hey guys. One of the things that bugged me with the default BIS AH-1 Cobras, was that the gunner had control of the FFARs, and the pilot didn't. Many a time playing coop, my pilot couldn't put me in the perfect position to lay waste to an entire SLA Patrol.
This addon fixes that. The Pilot now has the ability to fire the FFARs, while the gunner still has control of the M197 and Hellfires.
There's one small problem. If you fly the chopper by yourself, all you will be able to fire is the FFARs, not the M197 and/or Hellfires. Even with manual fire, the pilot cannot fire the chaingun or Hellfires.
The classname of the vehicle is "BF2stylecobra" for your scripting needs.
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November 14th, 2007 - 13:40 By Deadeye |
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