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Grisha has informed us about the release of a WarMod 1.4 patch by Günter Severloh on the BI Forums.
Warmod started out as an idea when i began browsing Armaholic download section to change a few aspects of my game, to fix various gameplay aspects i simply was getting tired of. Along the route i came apon mods i had never seen before even though I had played Arma since it came out, it was like a new world of opportunity opened up to totally customize the game to how i wanted to play.
I created this mod to make the game more stable, more solid more in the player's control, as I felt the game had to much gun movement, to much recoil,unrealistic ballistics, to much dispersion of the shots,crappy FX, sound and AI. Everytime i was playing, the gun was moving, it took me half a clip to kill a guy, and the rounds i shots weren't landing where I had my ironsights or scope. Ai were retarded, the enemy could see you through bushes, I was like WTF is this crap, i cant see through the bushes and they can!? The sound was drab, and i searched through many sound mods to find the one that sounded most realistic to me. (sound of course is a personal preference) The mod was mainly designed for myself and a for the guys i play with in my WW2 Realism unit, we play WW2 based game as well as modern warfare. I spent pretty much all of the last weeks of september and all of October,and most of Novemeber 2009 researching, downloading, and testing, testing, testing, testing, yes alot of testing! I found a good combination of mods that really made a serious difference in the game. Most of the mod is a compilation of many addons & mods, that play apon each others features.
The difference between a page that has a list of mods and addons that you can compile together or add to your game which ever one you want, is that i did that already, i basically did all the work for you, i did the research, the downloading, the testing, the troubleshooting in terms of compatability ect, but my mod isn't units, or vehicles, its effects, fixes and gameplay, and well a good portion of AI fix/change which Arma definately needed!
Version 1.4 changelog:
Added: - HiFi Sound FX 1.5r2 @ HiFi Warfare - Better Kamov (v 1.0) - Environment Mod - Group Link 3 - The Ultimate AI Enhancement - The Enhanced Configuration System (ECS) - GDTModAV8 (v 1.00) - Functional Iron Sight for M136 and RPG - GDTModHelicopter - GDT Mod HDR - ArmA Artillery Fix (v 1.0) - Arma OFPEC Blood Effects - @S63_GrenadierPack - Red's Fix (144 fixes total) - TrueMods - EasyFly planesChanges: - Updated Readme - Updated credits (added more) - Updated Permissions list - Updated features readme - integrated GL3 and ECS into WarMod - Preinstalled EEH (you just have to ad it to your target line)
Before downloading, please note this is for Armed Assault, not Arma 2 or Arma 2 OA!
Edit 22/08/2010: Günter Severloh has informed the community on the BI Forums that WarMod is going to ArmA2.
Source : Armed Assault.info Forums |
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