Bagram has released a AEK pack by yvandrey (aka yAndrey) on the BI Forums.
Description: The addon contains S.I. Koksharov AEK assault rifle later version of the 2006 in two modifications 5.45x39mm AEK-971 and 7.62x39mm AEK-973s. All models and textures a new ones. All models have a necessary LODs. Features: Variants AEK: AEK-971 assault rifle AEK-971 assault rifle with GP-34 grenade launcher AEK-971 assault rifle with 1P78 scope AEK-971 assault rifle with 1P63 collimator sight AEK-971 assault rifle with GP-34 grenade launcher and 1P63 collimator sight AEK-971 assault rifle with 1PN100 day\night scope AEK-971 assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device AEK-971 assault rifle with "Shahin" thermal sight AEK-973s assault rifle AEK-973s assault rifle with GP-34 grenade launcher AEK-973s assault rifle with 1P78 scope AEK-973s assault rifle with 1P63 collimator sight AEK-973s assault rifle with GP-34 grenade launcher and 1P63 collimator sight AEK-973s assault rifle with 1PN100 day\night scope AEK-973s assault rifle with TGP-A suppressor and ZLN-1K IR laser aiming device AEK-973s assault rifle with "Shahin" thermal sight AEK AmmoBox - ammobox with all AEK versions.
I am actually working on modern units of cdf for OA. Now i´ve got few soldiers in digital desert camo and 2 hips. One in dusty desert camo and second in digital desert camo. The weapons of infantry should be like weapons used by ACR or OS SR (slovakian armed forces). It means primary weapon should be Sa vz. 58 (i am working on clear version, any camo) or G-36, antitank weapon RPG-18, RPG-7 and for AT specialist MAAWS. For sniper i want use TheSun´s AWM but i am still waiting for his answer. ... The truth is that Operation Arrowhead was just 3 years after war on Chernarus. It means that chernarussian modernized army is first time in war conflict after war in their country. So their newed newed helicopters, vehicles, etc.. shouldn´t be looking so worn. That´s the reason why is that Mi-8 without any scratches holes from bullets, rust and dirt.
1) is the "Progetto Flotta", that is a spin-off of the mod totally dedicated to give two fleets (red and blue) to the game; great Mankyle at config and scripting, Arremba San Zorzo at modelling.
Below, You will find a basic video in-game at low resolution about the WIP fleet:
2) is the work of fixing and upgrade about "classic" addons, new or exiting. Thanks to the precious and patient work of Lupo at config and scripting, we try to give a results cleared by bugs. Our goal is to release a mod that completely fine work, with the official game-release of BIS, ArmA2 and Operation Arrowhead. Next release, will be about the work of fixing by Lupo on ASZ_PersoneIT (characters), ASZ_Beretta (weapons beretta) and ASZ_ndd_weapons (others weapons); it will be also a translation of all strings "displayname" - we are working also to the translation (only in english) of the strings "library". With this release, will be also new textures of some soldiers, with variants on digital camo (wood and desert). This is possible thanks to MASSI that gave this digital textures. Below some photo of new digital camo ...
Looking farther, to others releases in the future, will be the project of Beretta2, where you will find new rifle ARX160, and past rifles of MAB and FAL BM59. About vehicles, is near to be finally complete the remodelling of light truck VM90 and the release of M109. Thanks a lot to the guys of the PRACS that gave the model. If you want to know all news and photos about the work of fixing and upgrade of exiting PedagneMOD, just link here: http://forums.bistudio.com/showthread.php?...711#post2056711
Minimalaco has informed us about Clafghan Beta terrain by Minimalaco & Robster release.
Robster and I are glad to release Clafghan BETA version, after being stuck for couple of months. So we made our last effort and here you have it.
This map is 20x20 Kms. Based upon Kunar Province in Afghanistan, but this one deploys different structures that don't belong to the real area and we added them just to bring them for the sake of joy, therefore if you see a five floors building over there don`t be surprise hehehe
Clafghan map actually has:
* An airport at (very) extreme south of map (Automatic landing is OK, but IA taxiways is still pending) * Main valley at north, where most of structures are found and a river (walkable) * 3 valleys going south from main valley * Road network everywhere, drive carefully in mountains roads. * 5-6 little FOBs in the middle of the mountains, some of them just for infantry, and 3 left for heli ops. * Several villages in mountain areas. * River going down from a higher valley (not finished yet, perhaps in a future update, it wasn't priority right now). * Many interesting zones for some good ol'dirty firefights between mountanis
blakeace has release an updated Blake's PRADAR (Player Radar) v0.4.3a addon on the BI Forums.
Primary role is to present an emulation of a persons senses outside of the players vision. Eg peripheral vision, sound, smell etc. Specific to the players side. It will only display the eight closest friendly contacts, for each component names and dots. All visuals fade with distance as things are harder to track with secondary senses, or are harder to id who is who at greater distances generally. Information is only available whilst not in a vehicle. This information is presented as coloured dots around the edge of the screen. Small dot = Man character. Large dot = vehicle. Green dot = Non group member, or group member that has not been viewed for a while. Blue dot = Group member who you have resently viewed. Red dot = Non group member, or group member that has not been viewed for a while that is very close. Purple dot = Group member who you have resently viewed who is very close..
Fer has informed us about Folk Mission Pack #08 release.
To celebrate over a year of the Folk sessions, we're releasing more packs containing missions developed specially for Folk (64+ in the first year). If you and your community enjoy coop and adversarial missions crafted with care using the F2 mission development framework, and that require only vanilla Armed Assault: Combined Operations, these might be for you.
In this mission pack:
LICHTERFELDE Sneak or fight your way to the docks at Chernagorsk to locate and commandeer (and eventually fly away in) a captured Czechoslovak helicopter. At night. With no maps, no NVGs, and loud weapons. In a city filled with angry farmers. This mission features a revive script, but will not end automatically if all players are incapacitated simultaneously (sorry).
FLICKER Night-time defence of a wooded hilltop. This mission features flashlights, faulty wiring, angry farmers, and a revive script, but will not end automatically if all players are incapacitated simultaneously (sorry).
RECOVERY An armed group has stolen an advanced tractor engine and escaped into the Caucasus. A small platoon of reasonably well-equipped Takistani Army infantry mounts a search and recovery operation at dusk.
THE TAKE DOWN Special forces are dispatched to Zargabad on Littlebirds to prevent a insurgent operative and his bodyguard from reaching the Mosque in the middle of town. Insurgents must distract the SF troops and get their cherised leader into the mosque.
WARLORDS INC (Coop and adversarial versions) BLUFOR has learned of a high powered meet between several Warlords. They must attack the town where the meet is happening and neutralise the high value targets. Insurgents must protect their leaders and lead them in escape to one of the 3 retreat zones.
MAIL MAN An allied C-130 has crashed and the nearby SF team is scrambled to secure valuable data from the plane before insurgents get there before them.
Xeno426 has informed us about updated M163 VADS and RAH-66 v1.1 release on the BI Forums.
I've updated both my M163 VADS and RAH-66 mods. Here are the changelogs. RAH-66: 1.1 New engine and rotor sounds (thanks to SGT_SAVAGE) Fixed a shadow lod issue with regards to the rotor blades Re-enabled the pilot's ability to open and close the weapons bay M163 VADS: 1.1 Updated textures, new desert texture New gun sound New thermal map Renamed ammo and magazines to remove chance of compatibility issues