Armed Assault Info
ArmA | ArmA 2 | ArmA 3
 

 
  Flir Script released Editing    
Gachopin released a long awaited FLIR Script for ArmA2 on the BIS Forums. Watch the Youtube video made by Eble (showing the FLIR which will also be added to his next OH-58 update).

How to use this script in your own Mission

1.In edit mode, put your vehicles(have turret) and naming.

2.Save your mission as "user mission".

3.Copy script folder into your mission folder and delete 2 lines at init.sqf.
_vehicle = vehicle(player); <-unnessesary
[_vehicle] execVM "script\FLIR_init.sqf"; <-unnessesary

A line add at init.sqf
[name] execVM "script\FLIR_init.sqf";

------------------------------------------

This script can use only 'gunner'.
If you want to use it as driver or another turret gunner,
rewrite(or delete) line 4 and line 59 at FLIR_main.sqf.

If you want to change it's key assign,
rewrite under line 64 , "keyEventD function" at FLIR_function.sqf.
'case 19' means "R".
Check this url.
http://community.bistudio.com/wiki/DIK_KeyCodes






  July 28th, 2009 - 07:23 By Deadeye   Comments (3)  

 
 
© 2007 - 2024 Armed Assault Info
Disclaimer - Info