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  FFN Config Replacement (v 1.3)  
No picture found for this addon. Author : william1
Version : 1.3 Era : N/A Type : Misc
Size : 19 MB Demo mission : No
Downloads : 5320 No rating for this addon.

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Included *.pbo files : Needed addons :
  • FFN_REPLACEMENT.pbo
  • TR_OBJ.pbo
 
Description :
Some time ago , TonyRanger released a beautiful minimod that went quite unnoticed between the Arma comunity ,it contained some beautiful features especially the great dodge movement when hit or the cqb movement. Unfortunately those features were only abailable for his Tr_men.

Well, i thought to give it a new go with a updated replacement config that enables some of ffn modfeatures to the default Arma soldiers


to install, put "TR_OBJ.PBO" and "FFN_RELACEMENT" in a Mod/Addons folder of your choice.


to install the XAM 1.405 compatible version, put "TR_OBJ.PBO" and "FFN_RELACE_XAM" in your @XAM1.4/Addons folder.


do not run both "FFN_RELACEMENT" and "FFN_RELACE_XAM" at the same time , if you play XAM with FFN replacem_XAM , deactivate

the Mod folder containing the no XAM compatible FFN replacement, and viceversa.


credits :

TonyRanger , for his excellent minimod.
BIS , for his excellent game.
William1, replacement config.

Changelog:

changelog:

1.3 (29-03-08)

- fixed incompatibility with 3rd parties custom animations
- two versions of replacement( install only one at once):
FFN_REPLACEMENT: only dodge and cqb movements , less laggy
FFN_REPLACEMENT_RANGE : dodge and cqb movements and increased engange distance , allows the possibility to activate other ffn features via init line


1.2 (17-03-08)
-corrected officerE showing instead SquadLeaderE and TeamLeaderE (Arma bug ? )
-integrated all fixes into the replacement so only one pbo is needed

1.1 (15-03-08 New version 1.1 - XEH compatible)
-made extended eventhandlers compatible (needed)
-taken out some features like supressive fire or especialized soldiers only able to enter vehicles (pilots->planes/choppers,etc)
to reduce the lag to the max
-compatible with other mods like SIX tracers, Maddmats effects and @ECS mod.
(to make it compatible with @ECS mod you have to put @ECS mod before @FFN mod in the loading order , something like this:

"...\Armed Assault\beta\arma.exe" -maxmem=512 -nosplash -profiles=Profiles -mod=beta;DBE1;@ECS;@FFN;@NWD;@.. )


YOUTUBE DEMO VIDEO
BIS Forum Topic
 
Size : 19 MB
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