|
|
|
We from ArmedAssault.Info had the big honour already to begin with testing the Preview version of ArmA2:Operation Arrowhead extensively. A lot has been announced in already published Previews, that's why we want now to aim our Preview straight on novelties and improvements. And by now we venture the prediction: Arrowhead will offer a lot for what Arma2 fans hope from a successful extension.
|
|
May 29th, 2010 - 17:53 By Imutep |
|
|
|
|
Kheiro has released an Russian Armored Pack 1.1 addon on the BI-Forums.
This pack (Only texture) By Shadow NX In Arma1 and Ported In Arma2 By Kheiro Included are RHS_Russian vehicles: - UAZ - UAZ_MG - UAZ_AGS30 - UAZ_SPG9 - URAL - UralOpen - UralRefuel - UralReammo - UralRepair - UralBM_21_GRAD - UAZ_SPG9 - BMP2 - BMP2 Ambulance - T-72 - BRDM-2 - BRDM-2 with ATGMs - ZSU-23-4 "Shilka" - Mi17
|
|
May 29th, 2010 - 16:36 By Imutep |
|
|
|
|
IceBreakr has released his JadeWars TVT/COOP/SP mission on the BI-Forums.
IceBreakr presents... with association of PeterGrozni & Maj Z: JADE=*=WARS: War for Fuel Mission that can be played in singleplayer (SP), cooperatively (CoOp) or team vs team (TvT). Tribute to Interstate '76 game and MadMax movies. Players: 14 (7 per each side) Required addons: ACE2 1.1+, MFP Raiders v0.99+
|
|
May 29th, 2010 - 15:12 By Imutep |
|
|
|
|
SMERSH has released an updated version of his Commando Assault Unit Airborne [VDV] by SARMAT on the BI-Forums.
Changelog v0.3: - Error with cartridge pouch - Error with distant lods hands - An error in the distant shadows Lods - Joint optimization
|
|
May 29th, 2010 - 09:44 By Imutep |
|
|
|
|
Stiltman released an updated Sti UH-60L v1.1 helicopter addon for vanilla ArmA2 as well as ACE2 on the BI Forums.
Since ACE2 added the Blackhawk variant UH60M ive always wanted one with miniguns, so i started to look at the A1 sample models and found that it had miniguns, then it kind of went a bit more than just miniguns Using the ESSS "External Stores Support System" with its four pylons to support everything from External fuel tanks, FFAR pods to Hellfire's.
v1.1 -Totaly reworked the config making it vanilla as standard and added a ACE2 config pbo for people using ACE2.
Learn more on Sti UH-60L v1.1 by Stiltman ...
|
|
|
Sumrak has informed us about the Namalsk island, v1.10 release. This updated version is hosting the long awaited 4th floor in AII factory as well as a large number of enhancements.
What is Namalsk? Namalsk is fictional island, located in Bering Strait. It is island with hard conditions for life, island is covered by needle-leaved trees, with high mountains covered by perma snow blanket. On Namalsk are located lot of different objects, for example there is high transmitter Seraja in mountains, underground in object AII, big town Vorkuta and two harbors Tara and Lubjansk.
Detailed description of Namalsk: - Very detailed island - Covered almost by new objects (buildings and smaller misc objects from Nightstalkers: Shadow of Namalsk modification) - You can found on Namalsk big town Vorkuta, old hospital, small factories and villages, yard,2 harbors, mountains covered by snow, big agricultural object Jalovisko, UNDEGROUND object AII (since 1.10 patch new part!!), train tracks, deep forests and more and more - Find more about Namalsk by screenshots - screenshots section.
Details about 1.10 update.. New big patch for Namalsk island. Finally, after months of working on my mod i get some time also for island. Included couple of changes (particullary based on reports by community). For more details, please, see changelog below.. New patch also changing appearance of underground, which have now also next floor. Mission makers are able to use module, which can spawn approximately 100 misc objects into underground. For details about modules, included in this version, you can find more in MODULES section.
YOU DON'T NEED ANY PREVIOUS VERSION, PLEASE, DO CLEAN INSTALL (DELETE OLD INSTALLATION AND THEN EXTRACT THIS NEW VERSION)
Edit 28/05/10 : Namalsk island Version 1.10 hotfix released
Changelog *Fixed: Namalsk ambients sounds are now played only on Namalsk (local settings)
|
|
|
Thomsonb has informed us about the release of his ArmA2 [SP] Flashpoint: Sahrani mission on the BI Forums.
Hello there I have just released a Sahrani version of my "Flashpoint" mission.
Some of you may be familliar with my Flashpoint: Chernarus and Flashpoint: Utes missions already, well this is a version of the same mission, now on the Sahrani island.
More about ArmA2 [SP] Flashpoint: Sahrani ...
|
|
|
Goeth from the FDF Mod has released an updated FDF Podagorsk 1.1 island on the BI Forums.
* 1.1 - Bridge leading to hotel works now with AI, also raised up the bridge several meters. (AI driving HMMWV or UAZ don´t seem to cross the bridge for some reason) - Added few heliports to east base. - Removed few bushes from roads. - Removed hovering tree above Kirsanov. - Removed hole from the swamp. - Added some invisible roads to runway and changed roughness values. - Removed cinemaborder from intro. - Ambient civilian module now works. - Due several requests i added landmass between airport and main land.
|
|
|
Sgt.Elias has informed us about the Eliassound2 update 03 release.
hi all, here the 3. update of eliassound2 soundmod for ArmA2. changelog:
- eliassound2_s_ammo: add some new sounds for arty shell, tank shell, tow rockets, hellfire rockets, he grenades and handgrenades. - eliassound2_c_ammo: change config, add missing TOW sounds. - eliassound2_c_Helicopters: change loudness of helikopter outside sounds. (a little bit lower).
add new weapon sounds:
- eliassound2_WeaponVSS: - eliassound2_WeaponM107: - eliassound2_WeaponKSVK: - eliassound2_WeaponG36: G36, G36C, G36SD, MG36 different sounds. - eliassound2_weaponM134:
more inf. in the readme.
News submitted by Sgt.Elias.
|
|
Page 1 / 17
1 2 3 > »
|
|
|