Gnat has released a Cessna 185 Skywagon - Light Aircraft Beta 1 for ArmAII-OA addon on the BI Forums.
Beta 1 Original FSX addon by JR Lucariny Converted and modified to ArmAII by Gnat with permissions. Various changes including adjusting the 3D model, merging some textures, adding animations, adding damage textures, adding wreck model etc etc
Features: - 4 seater, 1 pilot, 3 cargo - Working Amphibian version - 6 colour schemes available - Customisable textures. - Damage model and Textures - CamShake for engine start - Exhaust smoke - Random Start failure
kju has informed us about DisabledFriendlyFire Server Side addon release on the BI Forums. CBA needed.
Description
Disables any form of friendly fire. No damage is applied to friendly units or vehicles.
The main intention is to provide server admins a tool to avoid FF abuse or to make the game more accessible to beginners (accidental friendly fire due to friend-foe recognition problems when learning the game).
Server side addon. Can be used in SP too.
However should NOT be mixed (server + client use)! And do NOT run as client in MP.
Warning: DM still works with human players. However not with AI!
This release is, like the v0.7.3 release, intended for users of all three variations of ArmA 2.
Key Changes - IMPROVED: More robust Key handlers - FIXED: PostInit not initializing on Clients if Player was no Man-based unit. - FIXED: PFH broken after Teamswitching - FIXED: Initialization issues causing e.g takeMagazine actions not working properly - CHANGED: PerFrameHandler Monitor now uses Trigger, improved fallback on pause and on dedicated servers. - ADDED: CBA_fnc_addLocalEventHandler and CBA_fnc_whereLocalEvent - ADDED: CBA_fnc_publicVariable and CBA_fnc_setVarNet: Only broadcasts if value has changed - ADDED: CBA_fnc_modelHeadDir: Get the direction of any unit's head - Several function and documentation fixes and macro improvements - Internal fixes and improvements
Full documentation is available at DevHeaven. Issue Changelog is available at DevHeaven
Note
This version is equal to the version released with ACE 1.11 Stable (CBA was wrongly tagged 0.7.5 instead of 0.7.6),in addition this release contains official CBA_0-7-6 bikey and bisigns.
EMSI has release A2COM, an Arma2:Combined Operations Mod Launcher on our Forums.
Hi folks, just another simple launcher for the community. Enjoy it or not ... was derived from the "internal" launcher for the members of CSLA Studio.
Description: Smart application for launching Arma2:Combined Operations (A2+A2:OA) together with user predefined Mods.
- "One form" application (no other subforms are needed) - Availability to connect to direct MP server - Configurable list of Mods - Supported selected parameters for executable file - Attached Help file with description of all functions
Installation: Extract all files into any directory. For example "C:\Program Files\A2COM Launcher". Help: Use key shortcut F1 in the running application, or menu Help -> Help Contents.
Launch: Double click on the icon "A2COM_Launcher.exe". In case of any problems try to "Run as administrator" (see Help).
Today marks another update to our Community Preview. Anybody with either a copy of Operation Arrowhead or Arma 2: Reinforcements can download and install the latest version!
Community Preview Update
We’re striving to continue updating this preview, by providing fixes and new features, partly in response to the community’s valued feedback.
Some of the highlights of the update: •Light helicopter: improved sound effects •Analogue gauges improved •Joystick deadband filter removed
More information can be found on the official forums, with the full details packaged in with the read me file, bundled with our distribution!
Here at Team Take On, we sincerely hope you enjoy your flight!
Martin has informed us about Taviana Island WIP screenshots release on the BI Forums
So gentlemen, the time has finally come! New screenshots!
Sorry for taking so long but I was very busy on the island, after this there won't be much to show anymore because all I will be doing is fixing up models and getting ready to release the beta.
maxjoiner has submited his "A day to Policeman" SP Mission for Combined Op to our site and on our Forums.
Description:
This mission is the version modified with "American Law Enforcement Vehicle Pack" addons. I done it at the request of a friend. The goal of the mission is to reach the 50.000 points. You are the unit19 and You will have to patrol Zargadab and carry out the orders of the Police station. Objectives will be shown on the map by a yellow symbol. But attention your patrol will not have to be damaged very much. It can be fixed to the Police station by approaching to the workshop. You also can cure yourselves to the police station. I hope you will like this mission.
Requirements:
American Law Enforcement Vehicle Pack by Killerc22 and Coldfuse
Robalo_AS has released an updated ASR AI addons v1.7 addon on the BI Forums. This addon features sys_airearming: AI units equip with weapons and ammo on their own, and sys_aiskill: AI skills and awareness improvements.
Changelog 1.7 | 12 JUL 2011 *Dedicated servers will continually change the view distance based on the initial VD, time of day and fog conditions. *Can be disabled in userconfig with asr_ai_sys_aiskill_serverdvd = 0; *Cars removed from the list of units what were "helped" to hear gunshots. They're hardcore enough by default. *Doubled accuracy for AI snipers (they were too inaccurate) and machine gunners (reduced ff due to extreme spread). *Skills are now applied without delay, as soon as the units are initialized. *Simplified soldier cost config, only 3 target importance levels. Improved AI rearming support for the CWR2 mod.