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Robalo_AS has released an updated ASR AI addons v1.15 on the BI Forums. Components : sys_airearming : AI units equip with weapons and ammo on their own and sys_aiskill : AI skills and awareness improvements.
1.15 | 17 JUN 2012 - AI uses a lower stance in combat - crouch more, shoot from prone with MG, AR, sniper rifles or other weapons with bipods (ACE) (userconfig: stayLow = 1). - Steadier AI machinegunners - less recoil based on firing position (userconfig: recoilMod = 1). - Recoil is increased for wounded AI units (userconfig: recoilMod = 1). - Added option to debug the gunshot hearing aid feature on screen (userconfig: gunshothearing_debug = 0). - Merged asr_ai_c_aigrenadierfix pbo with asr_ai_c_airof - Units unable to walk/run (wounded legs) are removed from their group unless they are healed in some time (userconfig: split_legged = 300). - They will also be excluded from group consolidation. - Optimised smoke throwing. - Lower stance for higher building positions, also snipers stay in them more. - Excluded a few buildings from the AI house patrol feature. - Added option for how many morphine and epi units will try to maintain (ACE mod, wounding module; userconfig: ACEmeds[] = {4,1}; meaning: {amountIfMedic,amountIfNotMedic}). - Fixed the slow AI aiming in the asr_ai_c_aiskill config addon. - Foot soldiers are 20% less detectable (all units can hide better). - Small adjustments of the default userconfig settings.
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