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  AS Map updated Addon release    
Alex.Sworn from the Uni-Paraiso team released the latest version of the AS demonstration map (v1.8) on the ArmA Guide Website.





  September 25th, 2007 - 22:35 By Deadeye   Comments (7)  

  Project Gardinas Island released Addon release    
Alex.Sworn from the ArmA Guide Team released his latest island, called Gardina in the BI Forums. This island has been created by a tool that he is currently working on. With this tool it is possible to take graphical and SAS data to create an island. This island is created from NASA data of New York and a SAR data set of the DASA from America.

This evening I would like to direct your attention on a new program. I had the idea to simply write a program which takes graphical and SAS data to create an island.
I carried this idea for two years now and was finally able to finish it yesterday. The prototype created its first island and I would like to show you pictures of the program, but that wouldn't make much sense, because it's only
a command line program.
This island is created from NASA data of New York and a SAR data set of the DASA from America.





  September 25th, 2007 - 20:58 By Deadeye   Comments (5)  

  Tank Fire Control Systems v0.2 released Addon release    
NoWonderDog has released an updated version of his Tank Fire Control Systems in the BI Forums.

NWD_TankFCS v0.2 Released

This includes many, many changes:
-- AI T-72s now load APFSDS by default
-- AI tanks no longer try to attack by firing their rangefinders into the sky (???)
-- New T-72 machine gun ammo loadout (this should be the correct loadout, regardless of what you may find online)
-- many new ammunition types added to the config, although not yet programmed into the FCS.
-- New tank models, with many new features:
- main gun reticles are now accurate at any zoom level. Both tanks have two field of view levels that will automatically toggle when you zoom in or out by the appropriate amount (as long as you use the keyboard for zoom).
- T-72 turret is now declined 1°13' forward, as it should be
- T-72 driver can now unbutton (but the turret is locked when he does)
- T-72 commander's AA machine gun is now mounted on the rear of the cupola, and can no longer be fired from within the tank (the AI does not unbutton in combat, however, and thus will never use it)
- M1A1 commander's weapon station is remodeled to look (kind of) like the real thing
- M1A1 commander's machine gun can now only be fired from inside the tank or (unaimed) from a semi-buttoned position. You are currently not more protected when semi-buttoned than when unbuttoned. If you play with external views, you will still be able to fire ( and aim! ) the gun from the external view. You can also, due to a limitation in ArmA, zoom in to 3x magnification when semi-buttoned and looking through the vision block.
- M1A1 gun superelevation is now applied by physically moving the gun barrel after you lase, instead of moving the shell when it's fired.
- M1A1 dynamic lead is now applied by directly rotating the turret, and not by rotating the hull and relying on the AI driver to keep the hull stationary
-- New, radically different damage models. Tanks are much better protected on their frontal aspects, and are completely immune to small arms.

All the AI problems should be fixed in this version; they are very deadly now. Taking on an M1A1HA in a T-72M1 is usually a losing proposition, but if you can get the first shot you have a chance.

I still haven't tested this mod online, but it should be much more compatible than before. It relies heavily on animations embedded in the model, however, and I wouldn't be surprised if it requires the mod to be present on the server.

It's rather complex now, and I may have introduced lots of new bugs. I appreciate any and all bug reports. I'm aware of the model warnings in ArmA.rpt, but they don't cause any problems as far as I've seen. The degenerated faces warning is actually a false alarm, as it's referring to the (very small but nonzero area) faces in the TPD-K1 analog range display.




  September 23rd, 2007 - 16:51 By Jason   Comments (3)  

  Better Kamov v1.0 Released Addon release    
Inkompetent has released his 'Better Kamov' over on the BI Forums. The addon aims to correct the issues with the BIS Kamov by making it more realistic.

Kamov2A42ROF.pbo
----------------
This addon changes the 'Low' and 'High' Rate of Fire-modes on the Ka-50 to more actual ones.
'Low' is now 350 rounds per minute and 'High' is 600 rounds per minute (550-600 IRL, but I picked the higher value since the gunning in ArmA is like a crippled whale trying to shoot a slingshot).
The burst length is 10 rounds in 'Low' and 20 rounds in 'High' ROF modes. IRL the pilot gets to choose which, but with the controls in ArmA I found this to be more manageable.
Also, for better clarity the weapon isn't just listed as "Low" and High", but as "2A42 Low ROF" and "2A42 High ROF".

KamovRipple.pbo
---------------
This addon replaces the default automatic firing mode with one missile at a time to the russian salvo firing.
You have two choices of rate of fire: 2 missiles in a salvo, or eight.
The name is also changed from "Rocket" to "S-8 80mm" which is the actual name of the rockets fired.





  September 23rd, 2007 - 14:02 By DaRat   Comments (3)  

  Training Targets released Addon release    
The french addon maker Gemini released his Training Targets in the BI Forums. You can view an example video HERE.

Hi all !

I needed some training targets for a mission, but thoses in the editor were not recognized by AI. So I decided to modify some values by myself.
For sure it's not a fantastic addon, but maybe it would be helpful for someone.





  September 23rd, 2007 - 09:16 By Deadeye   Comment (1)  

  6thSense.eu-Pack1 V0.3F Update Addon release    

6thSense.eu have updated their Pack1 modification which contains various scripts and enhancements for Armed Assault on the BI Forums.

SIX_Misc Changes
* Made the pack compatible with ExtendedInitEventhandlers by Solus, v1.01 included with the package.
* Changed the Sides Array to use side objects instead of strings
SIX_CRDS Changes
* Cleaned up CRDS considerably, only starting certain scripts on units after they get hit, instead of spawning scripts at start that wait for conditions
* Volume Tuning... AGAIN...
SIX_Blood Changes
* Slightly Tuned settings, but still need to figure out what is causing slowdowns on some computers

I have updated the package on the server, aswell as made a copy and added "f" to the rar, just to be sure so you dont get the old version from cache (Only SIX_CRDS.pbo is updated).





Source : BI Forum Topic
  September 22nd, 2007 - 23:11 By Jason   Comment (0)  

  Operational Det. Alpha (ODA) v1.0 released Addon release    
Yossarian released version 1.0 of his Operational Det. Alpha (ODA) Units in the BI Forums.

12 man US army special forces ODA. There are around 8 new skins, all standalone with unique weapon loadouts. Read the README.
Ebud gets most of the credit. He gave me permission to use his textures. My work is mostly just copy/paste stuff with some minor edits.
eSwaadfrom the gr.net forums also get some credit. I used velcro from some of his textures.





  September 22nd, 2007 - 17:36 By Deadeye   Comment (0)  

  Spanish Army Pack Released Addon release    
Peloton has released his Spanish Army Mod on our forums. The mod contains Retextured units and vehicles representing the Modern Spanish Army.




  September 22nd, 2007 - 14:04 By DaRat   Comment (0)  

  Airwolf Helicopter Beta released Addon release    
XPETIT has informed us that he completed his first beta version of the Airwolf Helicopter. This beta version has a fully modelled cockpit, working weapons and afterburner.




  September 21st, 2007 - 22:04 By Cervo   Comments (4)  

  Extended Init EventHandlers Version 1.1 released Addon release    
Solus released the latest Extended Init EventHandlers in the BI Forums.The newest version 1.1 fixes several minor bugs and adds the Extended Fired EventHandlers 1.0.

Changes:
Version 1.1:
Fixed people in vehicles having no inits.
Included SightAdjustment example "bridge" addon that allows the GMJ_SightAdjustment addon to be used with other extended init event handler addons.
Also included is Extended Fired EventHandlers 1.0:




  September 21st, 2007 - 08:53 By Deadeye   Comment (0)  

  GDT Mod Satchel Addon release    
HeinBloed has released his updated GDTModSatchel addon on the BI Forums. This little addon allows you to attach satchel charges inside a vehicle. Multiplayer compatible & useful for mission makers, especially for SF missions!

Changelog 1.01
===========================
All crew (except tank crew) will be killed on the explosion.

There is one strange bug i can not fix:
If you can't attach a satchel to a vehicle wich is not empty you have to reveal the vehicle first (default: right mouse button). This happens only with [Options>Difficulty: "Auto report" = Disabled]





  September 20th, 2007 - 23:07 By Rellikki   Comment (1)  

  ArMaTeC Football Addon release    
jerryhopper has informed the release of ArMaTeC Football on the BI Forums. This addon contains a football with an MP demo mission, which allows you to play some football with your friends.

Ladies and Gentlemen, its time to stretch your legs!

May i present to you (on behalf of armatec), the first Digitally Signed FOOTBALL!
Yes, with this very same ball, the Sahrani Soccer Cup will be played.

After the release of the signature tools, Armatec decided to release his 'Ball' to the public.





  September 20th, 2007 - 19:43 By Rellikki   Comments (2)  

  Command Engine X Addon release    
Gruftschreck informed us, that Spinor from CoC has released an Update of the CoC Command Engine X (0.86) over at the BI Forums.

New beta version CEX 0.86 is available for download!
Tip: Try out the new keyboard shortcuts, especially SHIFT+RMB for easily adding several waypoints.







Source : BIS Board
  September 20th, 2007 - 17:09 By Deadeye   Comment (0)  

  British Royal Marines V2 released Addon release    
Plasman has released a V2 version of his British Royal Marines addon on the BI Forums.
This version This addon requires the UKF Weapon Pack.

British Royal Marines in DPM uniforms (reskin of BIS original US sniper and RACS officer models).



  September 19th, 2007 - 15:31 By Old Bear   Comment (0)  

  UKF Weapon Packs v.01 released Addon release    
Soul Catcher has released an UKF Weapon Packs v.01 from BSF Studios on the BI Forums.

Hi all , BSF STUDIOS proudly presents to you the UKF Weapon Packs converted for ArmA (with full permission), these packs will provide you with a fairly comprehensive set of modern british weapons, they will NOT replace any of the default ArmA weapons and can be found in the editor under the EMPTY\AMMO menu in the "UKF Weapon & Ammo Box". All weapon and ammo classnames are contained in the readme.




  September 19th, 2007 - 14:49 By Old Bear   Comment (0)  

  Russian Vehicles Pack released Addon release    
Shadow NX has released as a Bonus a Russian Vehicles Pack addon on the BI Forums.
Russian Federation Units V2.0 is needed to make this addon work

This pack is a cooperation between Plasman & Shadow NX and features reskinned BIS Models that are edited to look more russian style.
You find the vehicles on the OPFOR Side under the RHS Russian Amored and RHS Russian Wheeled section.




  September 19th, 2007 - 14:00 By Old Bear   Comment (0)  

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