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  INKO Disposable [CO] (v 1.3)  
Picture of INKO Disposable [CO] Author : Inkompetent
Version : 1.3 Era : Modern Type : Weapons
Size : 6 KB Demo mission : No
Downloads : 2714 Rating : 5 / 5 (rated 1 time)

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Included *.pbo files : Needed addons :
N/A
 
Description :
Information:
This small addon makes the M136 (AT-4) and RPG-18 man-portable, shoulder-fired anti-tank weapons into one-shot throw away weapons as they are in reality. It is a continuation project from the Real M136 addons I made for ArmA1, but it is less complex and the code has been improved dramatically. Also, just as Real M136 Extended, this addon is based on the Extended EventHandlers addon for maximum compatability, so the CBA addon is a requirement.

It is a simple plug-and-play addon and requires no kind of special setup. Be aware however that this can screw up missions designed around the fact that the original launcher is reloadable, since there'll be many rockets but too few launchers. This addon rather requires lots of launchers, and not a single bit of ammo.

Contrary to earlier versions there is no action-menu entry to throw away the launcher. To throw the launcher away, instead cycle weapons as normal (default key: F) when you want to get rid of it and get your other weapon up.



Purpose:
Aside from being a simple addon for a slightly more realistic game it is in great part designed for other addon-makers.

The code has been kept as simple and as modular as I have the wits to make it for the simple functionality it has now. It is fully possible to make this work with disposable launchers in other addons by adding a few variables to those launchers's config and should require no tinkering with INKO Disposable at all.



Version history:

v1.3 (20010-09-05, CO ONLY!):

- Added: NLAW launcher has been made disposable
- Added: M2A2 has got disposable launchers added to its cargo.
- Changed: All OA and BAF vehicles and ammo boxes has had their disposable launcher ammunition changed to actual launchers.
- Changed: Addon cfgPatches class name changed to inko_disposable_oa

v1.2 (2009-12-06):

- Changed: Empty tubes are now locally created objects on all machines and are not retroactively created on JIP clients. This is all to reduce net traffic and improve overall performance.

* v1.11 (2009-09-10):

- Added: LAV-25, AAV-7, BMP-3 and BTR-90 have got disposable launchers added to their cargo. Numbers depend on vehicle size.
- Fixed: Ammo boxes and vehicles have got their cargo changed to provide enough launchers
- Fixed: Correct displayNames for magazines
- Fixed: Magazines (rockets) on ground are now invisible.

* v1.1 (2009-09-09)

- Added: Automatic ammunition management for players and AI. As long as you carry a M136 or RPG-18 you don't need to worry about ammo anymore.
- Added: Ammo won't take any inventory space for players. AI carries ammo as normal though, not to mess up their ability to fire.
- Added: Forced reload when weaponing launcher to simulate preparing the weapon.
- Added: Automatic throwaway of launcher when switching weapon
- Fixed: Player is no longer forced to kneel and drop weapon shortly after firing
- Broken: Discarded tubes might spin like a merry-go-round and bounce like a rubber ball.

* v1.01 (2009-08-23)

- Fixed CfgAddon entries
- Added module for reduced inventory size for M136 and RPG18 rockets (inko_disposable_ammosize.pbo)

* v1.0 (2009-08-23):

- First release


Special thanks to zGuba for his assistance and cooperation!
 
Size : 6 KB
  August 26th, 2009 - 09:41   Comment (0)  

 
 
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