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F/A-18E/F Super Hornet (v Beta 0.45) |
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| Author : Franze |
Version : Beta 0.45 | Era :
Modern | Type : Aerials |
Size : 17 MB | Demo mission : Yes |
Downloads : 16464 | Rating : 4.6 / 5 (rated 14 times)
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Included *.pbo files : | Needed addons : |
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None |
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Description : |
DISCLAIMER: This addon is not intended to treat or cure any disease. It is not FDA approved. If anything totally outrageous occurs to you while using this addon, you cannot hold MAS responsible. Use at your own risk!
Required Addons
Armed Assault version 1.08 or greater (Duh!)
General Information
This is a port of the F/A-18E/F that was originally made for Operation Flashpoint. It has some new features and modifications but is essentially the same core aircraft that was presented in Flashpoint. As such, this readme is a rehash of the original readme presented with some corrections and additions. The addon is ina BETA state and may not be fully functional or completely bug-free.
This package represents two F/A-18 airframes:
F/A-18E Super Hornet
F/A-18F Super Hornet
The F/A-18E/F Super Hornet is the Navy's primary multirole fighter currently in service. It was designed as a potential successor to the F/A-18C/D Hornet, with improvements in range and payload. While the F/A-18A-C was to replace light strike aircraft such as the A-7 Corsair II, the F/A-18E/F was to serve as a heavy fighter capable of taking over roles left behind by the A-6 and F-14. It featured greater range, increased payload, and enhanced attack capabilities over legacy Hornets, coupled with being on the front of engineering and design.
A highly unpopular design with Grumman aircraft fans (even more so since the retirement of the F-14), the F/A-18E/F is often criticized as being too slow, too short ranged, and too complex. But in an era of budget cuts and dwindling defense procurement, the F/A-18E/F is the best solution to hold the line until more advanced aircraft are brought to operational status.
Changelog
Beta 0.45
- Modified wreck scripting: aircraft no longer deleted. Deleting aircraft caused performance issues. - Added switches for wreck script control: fz_f18_nowreck and fz_f18_nowrecksmoke - Added basic static aircraft types for scenery objects. These are just aircraft with all scripts replaced by a simple one with basic parameters set. Still classed as aircraft, so will explode when destroyed. Wings can be folded in the same method as with the standard versions. - Modified Mk80 drop mode text to display which mode has been selected. - More bug fixes.
Beta 0.4
- Yet more bug fixes. - Key file now included. - New GUI system. - New weapon system: fully-dynamic, highly customizable system. - Thrust enhancement function: enable to gain acceleration bonus. - Missile warning will now add firing unit to the fz_f18_harmarray if not already there.
Beta 0.3
- More bug fixes. - Modified GUI to be self-contained and available when nearby an ammo truck. Toggle with variable fz_f18_noarming. - Introduced gunner-variant of F/A-18F.
Beta 0.25
- Numerous minor bug fixes. - New Over-G feature: pull over 7.5Gs for too long and risk damage, pull over 9Gs for too long and risk extreme damage. - Modified arming menu GUI to include new weapon info selection and pre-selected loadouts. - Introduced scripts to place pre-selected weaponry on aircraft.
Beta 0.2
- Some weapon combinations fixed. - Ejection seat is armed at all times. - Wreck function introduced: When aircraft is destroyed and crashes, vehicle is deleted and replaced with a wreck model. - Aircraft rebalanced: center of gravity is in front of the wheels. - Reduced maneuverability of aircraft as a result of rebalance. - Stall speed increased to approximately 100-110kts. - Afterburner acceleration reduced. - New keyboard-friendly variants with control sensitivity reduced by 50%. - Canopy model and texture revised. - Increased sound coefficient for inside view.
Beta 0.15
- Binarized addon for cheap-o ST error fix. - Model sections optimized.
Beta 0.1
Initial ArmA Release.
Credits
Franze (modeling, texturing, scripting) EricJ (revised modeling, weapon modeling, texturing) Hellfire (weapon texturing, testing) Nodunit (testing)
Special thanks: RockofSL - fixed the bug I had with cannon firing point. Scripts borrowed/based/enhanced upon scripts from the following: Colonel Klink BAS Diesel Footmunch Raptorsaurus DKMM And anyone else I may have forgotten. |
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Size : 17 MB |
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