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ACE ArmA Mod (full) (v 1.07) |
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| Author : A.C.E Mod |
Version : 1.07 | Era :
Modern | Type : Total Conversion |
Size : 807 MB | Demo mission : No |
Downloads : 3663 | Rating : 5 / 5 (rated 1 time)
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Included *.pbo files : | Needed addons : |
N/A |
None |
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Description : |
Mon Apr 20 10:21:12 +0200 2009
* @ACE, Revision: 461af61de414257eeefa35360c9a74ee286bd1ff - a0ca49510e141e067a2c6c8c6ffaf79113dc670d o ADDED: + Ak47,Bizon, RPK drum magazine models [Q1184] + Bis groups are hidden in the editor by default. New clientside setting can be commented to reinstate the use of BIS groups. Fix #867 [Squelch] + Flare sound [Tpm] + Italian translation for men class, by =FSI=Gen.Nembo [Alef] + Italian translation for vehicles, by =FSI=Gen.Nembo [Alef] + Muzzleflash to FALs [Scubaman3d] + Prone operating animation for Konkurs launcher [Rocko] + Sa58 config [Q1184] + Useable sandbags [Rocko] + Visible flares in daylight [Rocko] o CHANGED: + Ah1 and AH64 have bulletproof cockpit glass [Rocko] + Ai cannot shoot while going prone from kneel or vice versa [Rocko] + Ao Mapping for USSR Army soldiers to fix dark spot on units back (former backpack area) [Rocko] + Applying Epi or Morphine no longer plays the medic animation [Rocko] + Converted motorbike start sound to mono and wss, fixes #786 [Rocko] + Correct picture for Konkurs Missile Tube [Rocko] + Corrected MG36 magazine picture when packed in rucksack [Rocko] + Function method of ace_fx_cartridges, no longer uses FPS check and string compare method to detect which casing to spawn, also cartridges are now only spawned on ground (building detection disabled) - should save some fps on players machine [Rocko] + Huntir rounds and monitor can now be packed in rucksacks [Rocko] + Implemented latest version of Homer Johnstons Improved Parachute Scripting [Rocko] + Increased indirectHit damage for mines [Rocko] + Increased time pain affects units. [Squelch] + Javelin and M72 LAW fire sound [Tpm] + Konkurs Launcher is now part of crewserved weapons (has some little issues, but is operational) [Rocko] + Mp5, SVD Dragunov, GSH fire sounds [Tpm] + New 7.62 s.sonic crack [Tpm] + Reduced helicopter armor [Q1184] + Supersonic crack db values [Tpm] + Tweaked db values [Tpm] + Vikhr is less maneuvrable and cannot lock on air targets anymore. can lock on laser markers [Pufu] + Weapons with physical bipod (visible on model !) can now use it, i.e reduce weapon sway when prone and weapon "rested" on ground [Rocko] + Wound AI Respawn script now verifies if unit isKindOf CAManBase before verifying name [Sickboy] + You can now manually reload vehicle/static machineguns [Q1184] o FIXED: + Ace Map now also blocks map for JIP clients if ACE map logic is placed [Unknown] + Ace Map now also blocks map for JIP clients if ACE map logic is placed"" [Xenogf] + Bmd AT5 Turret error [Rocko] + Bug with the GL humvee dissapearing at times [Pufu] + Crewserved M2/NSV couldn't be loaded with ammo [Q1184] + Irlock for A10 weapon sys [Aushilfe] [Pufu] + Kobra sights on AKM [Pufu] + Loading problem with crewserved AGS30 [Q1184] + M4 ACOG TA31F reticule despite [Pufu] + M40 last LOD no texture bug [Rocko] + Model inside insurgent view pilot lod (by SWAT-guy), fixes #492 [Rocko] + Mp5 mags could not be packed sometimes [Q1184] + No Shape error when using OG/PG round in BMD1s [Rocko] + Performance hit from unnecessary debug messages in respawn script. Fixes #798 [Squelch] + Rpk74 not using tracer ammo [Pufu] + Shilka firing script [Q1184] + Ump25 mag round count, fixes #940 [Pufu] + View cargo lod - back to original size - no more heads through roof [Pufu] + Wrong reticle on the M40A3 [Pufu] |
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Size : 807 MB |
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