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  Advance & Secure gametype templates (v 1.0)  
Picture of Advance & Secure gametype templates Author : Rambo-16AAB
Version : 1.0 Era : N/A Type : Misc
Size : 1,37 MB Demo mission : Yes
Downloads : 2117 Rating : 5 / 5 (rated 2 times)

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Included *.pbo files : Needed addons :
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Description :
Well, its been many many months of Hard work for our scripter, Armogeddon, but the Advance & Secure game type for Arma is finally ready for release.

The Maps have :-

Limited Vehicle respawns

Sequential capturable zones.

Capturable Spawn points

Multiple settings for Capture times

Multiple weather settings.

Adjustable view distance to suit your PC

Player numbers supported from 18 to over 80.



You can download the Mab Builders templates & instructions ( complete with a couple of sample missions ) from this link:-

http://16airassaultbrigade.org/site....emid=40

Here is the Survivors guide for those who have never played AAS type maps:-

AAS Maps in Arma.

Q. What is AAS ?

A. AAS stands for Advance & secure. Closest native game mode is Capture & Hold. The Difference is the objectives need to be completed in sequence.

Q. Whats is the purpose of this game type ?

A. AAS removes the randomness from Arma, giving a structure to the opposing teams battels. Insted of randomly picking a capture zone and heading off, and by chance finding the enemy, you are guarenteed a large conflict at one of the Capture zones, and from that point of contact the battle will continue through to the next capture zone and so on.

Q. I cant skip zones ?

A. No, zones can only be taken in sequence e.g. Blue must take Zone 1 then 2 then 3, Red would be Zone 3 then 2 then 1.

You can engage the enemy at any point to prevent their supplies or reinforcements reaching the front lines and no restriction is placed on movement (generally there is no invisable wall round the battle )



Q. How do you capture a zone.

A. Neutral zones are captured simply by remaining in the zone for the designated time. An enemy zone can be captured by a superior force within the zone and maintaining that force for the designated time. The Zones have 2 levels - The other zone and the Command Post, each are captured separately, outer zone first then the Command Post.



Q. Whats the deal with the vehicles ? dont they respawn ???

A. Yes they respawn, but the more importaint a vehicle is to the battle, the longer it will take to respawn - Take care of your tanks or choppers & get them repaired if there damaged .



Q. Wheres the AI ??

A AAS maps are ment for player v plaver, no AI to clutter things up.



Q. How do you win and whats the scoring system ?

A. You win by Capturing all the zones and holding the final zone for a set period of time There is no scoring system, your team will ether win the map or loose and the maps have no end trigger except for final victory.



Q. Can i respawn away from my main base ?

A. The captured zones do become spawn points for your team, but only if both the Outer zone & Command post are held. There is no spawn protection at captured zones, if your under constant fire at a captured zone and keep dying then fall back and spawn at an earlier zone.


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Size : 1,37 MB
  September 21st, 2007 - 11:36   Comment (0)  

 
 
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