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  ACE WIP Roundup #4 Community    

Sickboy has informed us about the ACE ongoing development on the ACE site as v1.6 Stable Release is upcoming.

Another ACE WIP Roundup, this time for Friday's upcoming 1.6 RC2!
Hopefully followed by ACE 1.6 Stable Release, by next week!

These changes are included in the next Ongoing Development update.

* Fire does damage to players. #14587
* Fire propagation from Player to Player, Player to AI, AI to Player and All-Objects to Player. refs #14587
* New FX, units that eject out of burning tanks or wheeled APCs are screaming and on fire
* Fixed: Jerrycans are always empty #14593
* Fixed: Vehicle crew was improperly protected since OA, even with vehicledamage and wounds enabled #14667
* Fixed: Default transportMagazines and Weapons for various vehicles
* Fixed: Slingload rope positions for all available choppers #14631
* Fixed: Cargo was broken
* Changed: Firemode selector preference is now realtime adjustable
* Added ability to override stamina class used for units (e.g override civilian behaviour with soldier behaviour etc).
* Added targeting reticule to Mi24_P Gunner for Ataka target selection (Works much like AH64 longbow) - workaround for no movable turret (model problem). #9671
* Added AKM, AKMS and AKMS PBS-1 by RobertHammer
* Added CQB mode to scoped AKs and RPG-7 PGO-7
* Added animated SVD by Maćko and zGuba
* Removed: ACE BI Arty module, only backwards compatibility left and custom damage values.
* Added: ACE_fnc_isBurning, isPilot, and isCrew, each controllable/overridable with object variables


Source : ACE Home
  October 28th, 2010 - 12:39 By Old Bear   Comment (0)  

 
 
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