larsiano from Battlegroup-=XTRA=-has informed us about ArmA 2 mod Dutch Armed Forces v 0.4 for ArmA2:CO (CBA needed) release.
This modpack adds the the Dutch army and is made with addons made by members the BIS community for ArmA2: Combined Operations with their strickt permission. This is a compilation made by many authors that all own the rights of their own work.
Big thanks goos out to Konyo for his wonderfull MH47E & -=XTRA=-Gooz3 for his new F-16 texture! Please report any bugs on on of the topics!
0.40 (02-10-2013) -added: RNLAF First Dutch Falcon F-16 (by -=XTRA=-Gooz3) -added: RNLAF F35B (F-001) (by John"Feint"Hillebrand) -added: RNLAF CH-47F (D,892) -added: P-3 Orion V22 in two different colors -added: UH-1Y -added: M113 (MG: desert & woodland & camo) & M577 HQ -added: Landrover (Normal + Special) -added: Remington 870 Shotgun & MP59 (UZI) -added: SOC-R -updated: RNLAF F16 Tiger Team texture (Final) -updated: AMB leader faction config entry mixup & AMB voices now British -updated: Leopard now has tank crew
EMSI has informed us about the release of the updated CSLA Mod for Arma 2: Combined Operations, including SP campaign, codenamed '89.
Way to this "more or less" the last release for A2:CO was long and full of surprises. Along with the work on the other stunning addons, singleplayer and multiplayer missions, we were working on the largest campaign ever, for more than a year. When we look into our dev-log, we see there more than 1600 hours (without testing) spent on the editing of this mega-project.
When I look into the past, a lot of interesting things happened during this period. One of our team members build own villa, another team member completely destroyed his PC as his water cooling system leak a water into the case. Another one become married and three months ago, his wife born him a beautiful son. Unfortunately, we also lost one good and young friend which was a great fan of CSLA Mod from the old OFP times. Therefore, the campaign is dedicated to him. Rest in peace Ondrej.
But, back to the release ... Along with the campaign are in the updated Mod included also new vehicles and other features. Just to be short, I will point out on the soviet submarine Class OSCAR II, K-349 "Dnepr", which is our small flashback to the OFP times. As a bonus in this release you may also find two vehicles which are not from the Cold War Era. We added the "digital" MiG-29AS and (already retired) Mi-24V of Armed Forces of the Slovak Republic as a honor to our history - this year is 69. anniversary of Slovak national uprising during the WWII. And yes, we will probably add more equipment of this faction in the future (A3?) .. who knows
Now few words to the SP/MP missions ... As you probably saw in the past, some of the SP missions are locked by default. In this case, you need to play and finish other SP missions to enable this locked content. Note that many of the missions contains random elements or procedures, so they can be playable more than two times. And note that also some of the missions required also ACR DLC (can be also Lite), mainly due to "summer island". Operation Venkov is another unique piece in our large collection of playable content. This mission is originaly created as a large MP COOP, therefore you will find it's two (one for the ACR DLC) versions in the list of MP missions and also two modified versions are included in the list of SP missions. Note that in this case you are not able to use any respawn (in SP version), so it's recommended only to the hard-core players ... because "if you see the flash, it's already late"
And what you may expect from the campaign? As we announced before, campaign contains more than 60 missions(!) and is released as one large pack (not divided into any packages ... everybody knows ) The story and the background of a campaign reflects to some real events which were happened in the past. Note that we didn't want to follow the same background as was in old campaign for OFP (it's impossible of course), but we believe that we created another splendid piece. Player will go through the campaign with few different characters such is rifleman, paratrooper, pilot etc. and he will be faced to many decisions in various situations/missions. Then, according to these decisions, different advances through the mission (or through whole new missions) will follow. This means, that the campaign is not strictly linear - can be played for many times and as the situations in many missions are generated randomly, player has at least (put-your-number-here-according-your-skills) hours of playing time Campaign can be finished in three different endings which are more or less the same for each part of the story. This release of campaign is without any dubbing, but there is the plan to record it in the future. So, we are looking for any constructive feedback.
I hope, I don't miss on something in these "few" words ... ... hope, you will enjoy the campaign with all the new stuff in CSLA Mod!
Arremba San Zorzo has informed us about the PedagneMOD - Amphibious pack at 360° release.
Hi, after years of work, settings, configs, tons of bugs, falls and rises, now the first part of the "Progetto Flotta" it's released and we are proud to release it. Precisely is an upgrade of whole PedagneMOD, particularly dedicated to the amphibious operations at 360°, over and under the sea, over the land, thorugh the air. For more informations read the README file, it's very important to know the mod. The Readme file is an excel file where you will find also the class name and display name of the whole units of the MOD (around 700 units - we don't belive to this number so high). If you want to help us, when you found a bug, you can write it in BUGs column and re-send to us. Below links and images...enjoy (we hope)! Download all the files for a correct work of the mod.
Snake Man from PMC has informed us about PMC Somalia v0.6 for ArmA 2 release. This mod is work in progress!
This is Somalia conflict mod featuring realistic Mogadishu terrain, 1993 era US Army Rangers, Delta Force, Navy SEALs, 160th SOAR pilots plus little birds, black hawks, ah1 cobra, hmmwv, 5 ton trucks and Somali militia / civilians.
Changes are too many to list, the whole mod has gone overhaul since previous public release, check changelog for details.
PMC has released "PMC 51km Desert v1.7" terrain for ArmA 2.
This is 51km x 51km desert terrain with war torn cities and villages. There is also few modern (intact) cities, three airbases, six oilfields, five harbors, dirt road network and two lane highway.
Changes are satellite map cleaned up a bit and surface types for vehicle movement speed (sand/dirt) fixed.
ramazoti aka "Omar" has released his Saint Katherine Map on the BI Forums
Hello Guys, This is the 1st Egyptian desert map in Arma II OA. It's a real Area of Saint Katherine with 10Km*10km. A lot of help and support from great people Like Jakerod, IceBreakr and Bushlurker made this map real. The map has 1 main town, 2 medium sized towns good for (CQB), 1 big monstry and 11 small villges.
I wanted to put some custom 3D models but my experince in configs is not that good so it's still V0.10 and with the incoming updates i think it'll be much more richer than now.
This is my 1st map I've learned alot in each step I took and still there is a long way to go and learn more.
Note from Old Bear : the map need also 2 addons from Icebreakr's Isla Duala, so this island is also needed for : - brg_Africa (latest version, not publicly released) - ibr_dtowns.
Aidas2 has submitted us the release of his Arma2 mod "Arma 2: Lithuanian Armed Forces" on the BIS Forums for ArmA2: CO with ACR.
Arma 2: Lithuanian Armed Forces is a Arma 2 Combined Operations mod, unofficial DLC, focusing on portraying current day Lithuanian Armed Forces with as much authenticity as possible. Covering the vast majority of combat units working in Afghanistan and Lithuania with authentic camouflage, markings, vehicles and weapons.
R0adki11 has released his ArmAII mod Nogovan Armed Forces Project version 1.2. ArmAII: CO required.
After releasing most of my addons individually, i have decided to group the released content together. As know i have enough to reflect all branches of the Nogovan Armed Forces.
This is the release topic for my Nogovan Armed Forces Project, this a continuation of my Nogovan Armed Forces Project from OFP. The aim of this Project is to create an Armed Forces that is representative of the Nogova Repuplic in a Modern World.
*The Nogovan Republic Consists of Nogova, Everon and Malden.
Brief History
"Following the wars that ravaged the islands in the 1980′s, it was decided that the old militia system of weekend warriors with a minimum of training was insufficient to ensure the defence of the Nogovan Republic. Permanent armed forces based on universal conscription were therefore established, built around a core of former FIA guerilla’s and returned expatriate officers.
The modest resources of the islands of Nogova, Everon and Malden preclude massive investment into modern armaments, leading to an emphasis on acquiring smart soldiers rather than smart weaponry. Rigorous and extensive training programs have been developed to ensure that raw recruits are brought to a high professional standard with a variety of military skills. In joint exercises with Western militaries Nogovan draftees have outperformed the foreign regular counterparts on multiple occasions.
All soldiers must pass an extended basic training for a period of six months before entering advanced military training. Part of the soldiers are then enrolled in the combat arms, part in the supporting services. Due to the relatively long ininital training all forces have a firm background in basic infantry skills regardless of their subsequent specialisation.
The main part of recruits enter the light infantry which provides soldiers with training for operations in both alpine and desert conditions. Nogovan light infantry doctrine places a high value on dispersed and independent operations by platoon sized units against numerically superior or more heavily armed forces, mimicking the resistance tactics developed in the wars against the Soviets. Part of the troops are assigned to the armoured corps, which specialises in combined operations with tanks and armoured personnel carriers.
The Nogovan Light Horse endorses fast aggressive tactics to quickly disrupt airborne or amphibuous invasions before initial assault forces are able to establish a firm bridgehead. Its reliance on brute force contrasts with the more fluid tactics of the rest of the army.
After basic military training and the light infantry course the best and brightest of the recruits can volunteer for service with the airborne company, undergoing extensive advanced training imparting airborne and amphibuous infiltration techniques, demolitions skills and use of foreign weaponry and equipment. Endurance and initiative are highly stimulated in airborne candidates, a high number of which eventually enter non commissioned – and subaltern officer training courses at the Viktor Troska Military Institute."
Optional Extras to the Nogovan Armed Forces Project
Nogovan JAS39 - this has additional requirements which is why i left it as an optional download.
Yevgeni89 has submitted us new ArmA2 mod Forze Armate di Capraia that has been released on the BIS Forums by Sakai.
Forze Armate di Capraia - Armed Forces of Capraia, is my "version" of military for the map made called "Capraia" by the French dev-team "NGStudio", I was fascinated by the landscape, colors and the history of it so I thought, why not making army for it?, the island keeps its original story and location till 1796, in the history line Capraia was ruled by the Merchant Republic of Capraia and competed with fellow ally Venice, in the 1930 it has been occupied by the Nazi Germany and freed and given independence in 1945 by Britain and France and it became a Republic of Capraia, a small island with a military and oil... Please do understand this is not a official mod of any type to the original map, this is a personal mod im doing by myself because I feel like this beautiful map needs it inhabitants so I decided to change the history.
This mod is created on community member's views, not only mine, I enjoyed doing this mod and of course I keep on, thanks to this mod I have improved my skills, this is my first major and big mod I have created that gets released, Im happy that I have been working on it 24/7 and I hope you will enjoy it!
Ardvarkdb has submitted us the new ArmA2 mod "Tonali Special Forces" v.0.6 Beta that has been released on the BIS Forums
After many years and several restarts I am proud to present updated Tonali Special Forces units based off of Ebud's fantastic Operation Flashpoint units. For full details on what this addon replicates, please visit the original release thread for OPF http://forums.bistudio.com/showthread.php?50069-Tonal-Special-Forces. This is an initial beta release for testing purposes while I finish up a few surprises for version 1.0. If any bugs are found please PM me with a detailed description and screenshots if possible.
The Tonali Special Forces / Takistan Support Force are fictional mercenary units providing support to various governments in the Arma universe.
Features: - Fictional Russian mercenary units in custom Tonali desert, jungle and urban camo with modern gear (these are fictional units based on Ebud's original designs). - Fictional Russian mercenary units in custom Takistan desert, jungle and urban camo with modern gear (these are fictional units with newly created camo to fit in the Arma universe). - Counter-Terror units for operating discretely in urban environments - White SUV for mercenary / contractor operations
larsiano has submitted us the new version 0.3 of the ArmA 2 mod Dutch Armed Forces for ArmA2:CO (CBA needed)
This mod is made by and for Arma players with the permission of the original modmakers. We are looking forward to expanding and enhancing this mod for the best possible experience. We are also on the lookout for adding Arma maps of the Netherlands, Navy vessels and other Dutch branded objects.
Changelog: -added: P90 by RobertHammer in 8 variants -added: C130H (by CRASHNZ) in 7 versions > daf_c130h -added: INKO Disposable (by Inkompetent v1.3) -added: two ammoboxes & two backpacks (DDAM mod items) & 334sqn flag -updated: Raven UAV to v1.6 & Hazmat units to v1.0 -updated: F16 demo: smoke replaced with 'the smokewinder script'by -=XTRA=-Tox1m, added navi lights -updated: daf_f16_paint config missing ";", -updated: Boxer License plate number & Fox desert skin -updated: Towtruck sound config, KLM captain speaker appointed -updated: daf_scrips configsound typo's & Leopard now has NV -updated: updating base class randomness :x in lots of configs -updated: Boat Rescue_Para now hidden in editor (double entry) -removed: amb vilas test baret unit -removed: daf_c130 pbo & C130J_US_EP1 classname -removed: DAF_Phanzerfaust incl. DAF_PzF_3 & DAF_PzF_3T ammo (use Vilas version) -removed: some obsolete files here and there
John Spartan has submitted us the new version 0.7 for the ArmA2:OA aircraft-addon F/A-18 Super Hornet that has been released on the BIS Forums
This add-on represents US NAVY current main fighter jet F/A-18 in two E and F variants. When I started this project my main goal was to create an in game BIS like aircraft. So it would be reasonable on PC resources and looked similar as let’s say A10. Also I wanted to avoid all dependencies and scripts as much as possible, because to be honest I don’t find some popular add-ons realistic or fitting in with BIS created atmosphere in game. Off course as I was suggested, latter on final release I will add things like GLT missile box support and ACE mod compatible config, since a lot of people have different tastes from mine. Features:
- Afterburner - Foldable wings - Canopy animation - Flares and radar warning system - Fuselage vapour - Custom textures - Fuel tanks - Carrier landing and tail hook - many weaponsystems
IceBreakr has informed us about long awaited Island Pantera v2.9 release.
v2.9 - fixed mountain heights, smoothened out terrain - added Maleficio island on NW - new town of Arnoldstein (based on another RL town from Cyprus, but it has nothing to do with Austrian Arnoldstein btw) - Drulovka Army depot based on 1:1 size located in RL Slovenia, near Kranj - tweaked satellite map data - added roads and airports to the satellite map - updated Soca River banks - added rock formations to major mountains and hills - fixes some trees to be more summer-like - new bridges - added a developer place (small island) on SW - new forest optimizations, bushes and rocks offer more cover now - various bugfixes
EMSI has submitted us the new christmas patch v.2.20 for the ArmA2:CO mod"CSLA".
For the first, Merry Christmas to all! And as a small gift from our side, we are bringing you the completely new release of our modification CSLA for Arma2:Combined Operations. Enjoy it!
The new version includes all previuos content, new weapons, vehicles, missions and other new content like animations and units. You can read the full changelog here.
larsiano has submitted us the patch v0.25 for the ArmA2 mod Dutch Armed Forces. ArmA2:CO and CBA is required
This mod is made by and for Arma players with the permission of the original modmakers. We are looking forward to expanding and enhancing this mod for the best possible experience. We are also on the lookout for adding Arma maps of the Netherlands, Navy vessels and other Dutch branded objects.
Changelog: 0.25 -added: RG31 Nyala, Westland Lynx -added: Towtrucks, dirtbikes, ATVs & boats -added: F16 tigermeet pilot + 4 others & Hazmat units (hazmat =beta!) -added: tank crewman, desert crewman, desert engineer & ground crew -added: L115A3 pack, FN mag58, C8 AG Elcan & C8 Aimpoint (normal and desert camo version) -added: custom loading texts -updated: F16 Demoteam to shiny version without bomb holders -updated: loading screens, mod icon & RNLAF flag -updated: Leopard muzzleflash & targeting -updated: NH90 sound, texture & shadows -updated: Patria texture + Patria & CV90 nohq's -updated: fuchs rename > The FOX & tactical sign change to NBC -updated: glt_f16 + glt_falcon now both in cfgpatch -updated: Pilot texture problem & backpack function, added Engineer patches -updated: Slatts goggles pack v2.0 -updated: Raven parts, flags & static weapons now have specific group in editor -updated: static have Dutch units as crew -updated: name correction: CAS > CAP (F16 classname is now the same as the .xml) <> -removed: addon: daf_cougar_c (merged with daf_cougar) <> -removed: addon: daf_static (merged with daf_ammobox) <> -removed: class: A2020_M249 , A2020_m249p , A2020_m249pelcan (replaced by C9 minime's) -some other small fixes
Finally after many years of development, we witness the first release of Hell in thePacific, a mod that tries to cover the events that took place in Asia and the Pacific during the Second World War.
We decided to give our first release the rather arbitrary version number 0.5. We felt the need to release the mod now for various reasons, but would like to point out that the mod is still in beta phase as there are many unfinished and missing things we have yet to implement.
This first release is dedicated to land combat in the Pacific and the India/Burma theatres, mainly on the finished or at least almost finished maps 'Tarawa', 'Peleliu' and 'Kohima Ridge'.
We will include other WIP islands as well, so you can see what we are working on. The same is true for many of the air and sea components of the mod. These things are still in beta stage of development, but will be included as some sort of sneak peek or preview.