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  A2D Editor von EMSI Editing    


EMSI bereichert die ArmA2 Editing Szene erneut mit einem sehr nützlichen Tool. Dem sogenannten A2D Editor. Der A2D Editor ist ein kleines sehr nützliches Tool zum erstellen von description.ext files für ArmA2 als auch Armed Assault und OFP. Somit dürfte es für jeden ein leichtes sein z.B. seine eigene Musik oder Sounds in seine Missionen zu integrieren.

Features:
* Verschiedene Parameter und Sektionen
* User kann wählen welche Sektion er erstellen möchte
* Generierter Code wird vor dem speichern angezeigt, zur manuellen Korrigierung
* Hilfedatei mit allen Funktionen einer Description.ext







  24 September 2009 - 13:43 Von Imutep   Kommentar (0)  

  "Ragdoll" Addon von SLX Screenshots    
Solus veröffentlichte ein sogenanntes "Ragdoll" Effect Addon, welches das herabfallen getöteter Einheiten von Gebäuden oder Dächern etwas anschaulicher macht.

Here's an addon I was working on:
It make bodies attach to a physics object and fall down if they are above the ground, and then removes the object when they come to a stop. This is to reduce situations where people are sticking out over the sides of ledges. There didn't seem to be any serious bugs when testing it, and it should work independently of other SLX addons. It may need an update for MP which will come soon after someone can test it out in MP.


Solus effect video by froggyluv on YouTube





  24 September 2009 - 13:41 Von Imutep   Kommentar (0)  

  ArmA2 SLA Pack 0.9 von D@VŁ Addon veröffentlicht    
D@VŁ veröffentlichte in unseren Foren das ArmA2 SLA Pack 0.9.

Features:
-1 neue Faction
-25+ Neue Infanterie Einheiten
-20+ retexturierte Fahrzeuge
-Neue Uniformen für Special Forces
-Voll kompatibel mit dem Mission generator





  24 September 2009 - 13:36 Von Imutep   Kommentar (0)  

  OMON Units von Binkovski Addon veröffentlicht    
Binkowski veröffentlichte ein OMON Units Addon, welches zusammen mit einer Demo Mission auf IceBreakr's Panthera Island Insel kommt.

Just something I created in my spare time. Hope you guys find a use for it!
Yes this addon is signed for multiplayer.
Yes the Server Key is included.







  24 September 2009 - 13:33 Von Imutep   Kommentar (0)  

  ArmA2 : Liberation 1941-1945 WIP screenshot. Screenshots    
Wer sich noch an die grossartige LIBMOD aus OFP erinnert, dem dürfte diese Nachricht freude bereiten. zenger informierte nämlich die Community in den BI-Foren über eine Fortsetzung der Liberation Mod. Das Team der russischen Sarmat Studios nehmen sich der Arbeit an und gaben flashpoint.ru auch ein ausführiches Interview zum Stand der Dinge. Ihr könnt alles im entsprechendem BI-Foren Thread nachlesen.



  24 September 2009 - 13:30 Von Imutep   Kommentar (0)  

  RCIR MinimiPara von sander Addon veröffentlicht    
sander veröffentlichte in den BI Foren ein RCIR MinimiPara v1.00 Addon.

As the BLUFOR lacked a machinegun with magnifying optics to match the Pecheneg, I converted the Armed Assault BIS sample model into a Minimi Para with ACOG scope. It is a simple conversion, so it does not have the fancy reload animation of the Arma II M249.




Quelle : Armaholic.com
  24 September 2009 - 13:28 Von Imutep   Kommentar (0)  

  Island Panthera (v 2.0) Addon veröffentlicht    
IceBreakr hat auf Armaholic eine neue Version 2.0 seiner Panthera Insel veröffentlicht.

"Many have dreams. IceBreakr's dreamt of an island that many ArmA 2 players could enjoy, along with his team of dedicated mil-sim gamers. He put on his yellow working helmet, rolled up his sleeves and started building and building and building, until his dream become reality. It took, time, energy and a lot of dedication but after three months he has succeeded - its here: Island Panthera v2!"






  17 September 2009 - 21:23 Von Imutep   Kommentar (0)  

  ArmA2 Patch [1.04] veröffentlicht! Offizielles    

Und wieder steht uns ein neuer Patch für ArmA2 zur Verfügung. Patch 1.04 beinhaltet zum grösseten Teil MP-fixes, aber auch diverse andere Verbesserungen in den Missionen, der Engine und den Modulen.


Originaltext:




The patch 1.04 will mainly solve and improve/balance the following in-game issues:

Major

* Mouse controls: Improved mouse handling and responsivness
* Stability: Fixed CTD caused by Voice Over Net when many players were speaking simultaneously and other stability problems
* Sound: Fixed speed of sound simulation and other improvements
* Multiplayer: fixed scoring, multiple mission parameters added and various other MP-related improvements

Engine:

* New: Added mouse smoothing to game options.
* New: Enabled multiple parameters for MP missions.
* New: Mouse filtering strenght adjustable using mouseSmoothing=NNNN in user config.
* New: Command line argument -cpuCount=NNN to override cpu count detection.
* Improved: Mouse smoothing disabled for fast movement.
* Improved: Mouse smoothing can be disabled in user profile file using line mouseSmoothing=0;
* Improved: Audio volume settings.
* Fixed: Soldier were walking on non-existant heaps of debris from destroyed buildings.
* Fixed: Autocoordination caused rudder oscillation in high speed flight.
* Fixed: Crashes in VoN when many players were speaking simultaneously.
* Fixed: Immortal freezed soldiers occured in MP.
* Fixed: Broken kill scoring in MP (two points for unit kill).
* Fixed: Input key actions are no longer active while chat mode.
* Fixed: Diag_log used with long text argument caused crash.
* Fixed: Mouse scrolling in diary.
* Fixed: Enemy kills made by player using stolen enemy vehicle are no longer considered as friendly kills.
* Fixed: Switching to Utes from Chernarus caused Utes to contain infinite landscape.
* Fixed: Time of day synchronized on client after connection to server.
* Fixed: Speed of sound simulation.
* Fixed: Fire from rifle distort sound.
* Fixed: Crash by malformed input to a diag_log scripting function.
* Fixed: Dark muzzle flash in some of the weapon optics.
* Fixed: MP: Ships and boats used excessive bandwidth and CPU power.
* Fixed: Players are no longer forced to reconnect after MP Load on server.
* Fixed: Bike rider can be no longer healed.
* Fixed: Sometimes crew of a near vehicle was visible through the vehicle.

Missions:

* Improved: Communication menu updated to work with the new menu systems.
* Fixed: Some persistent RE calls added for better JIP compatibility in campaign.
* Fixed: Music was sometimes not playing properly due to faulty playMusic RE command call.
* Fixed: Scene area cleared from exploding destroyed vehicles during various scenes.
* Fixed: Possible appearance of immortal non-player characters in campaign.
* Fixed: (First to Fight) MP: Logos shown on client every time after JIP.
* Fixed: (First to Fight) MP: Skeet shooting not working for clients after JIP.
* Fixed: (First to Fight) Players not boarded in the chopper if they got in the towing tractor.
* Fixed: (Into the Storm) MP: Bad position of client players during converation.
* Fixed: (Into the Storm) Some voice-subtitles difference in the first dialog.
* Fixed: (Into the Storm) MP: No callsign for HQ entity on clients.
* Fixed: (One Week Later) MP: Clients not sitting on bikes after leaving the AAV.
* Fixed: (One Week Later) MP: Player is no longer the co-pilot in the Osprey.
* Fixed: (Manhattan) Escort chopper often shot down.
* Fixed: (Manhattan) Palyer stuck in the animation after first scene.
* Fixed: (Badlands) Prizrak no longer initiates conversation if Cooper is in a vehicle.
* Fixed: (Badlands) Non-fucntional ending in campaign scenario.
* Fixed: (Missing in Action) Redundant random sentences from Razor.

Modules:

* Improved: Ambient Civilians module caused lag in MP due to window lights.
* Fixed: Undefined variables in Ambient Civilians module.
* Fixed: High Command could behave strange when someone added his own display event handler.
* Fixed: Wrong positions of objects/logics.
* Fixed: Performance problems related to Animals module in MP.

Data:

* Improved: Some of the vehicle HUDs now contain missing info.
* Fixed: Alignment issues on several wrapper UI screens.



System requirements:
ANY ORIGINAL VERSION OF ARMA 2 from 1.00 to 1.03 other than Steam version, Steam users should use auto updating feature instead (their game will not be playable if they applied this patch until they recover it again from Steam)
DirectX 9 March 2009 is required and should be updated during the patching process automatically as needed or you can update your version of DirectX from www.microsoft.com/windows/directx/




  15 September 2009 - 15:17 Von Imutep   Kommentar (0)  

  CheyTac Intervention M200 Addon veröffentlicht    
USSRsniper veröffentlichte in den BI-Foren sein CheyTac Intervention M200 Scharfschützen Gewehr, welches das Waffenarsenal der SF in ArmA2 etwas aufstocken wird.




  13 September 2009 - 14:29 Von Imutep   Kommentar (0)  

  JTD_FireAndSmoke beta 0.1 Addon veröffentlicht    
DMarwick veröffentlichte das JTD_FireAndSmoke beta 0.1 Addon in den offiziellen Foren. Dieses Addon realisiert in ArmA2 grössere und bessere Rauch Effekte. Brennende Wracks sind so meilenweit zu sehen und brennen auch länger.

JTD_FireAndSmoke is an effects addon that adds bigger, better and more useful smoke than the default ingame smoke. The ingame smoke is unaffected, this addon "layers" effects over the top. It's MP compliant, looks great, and is AI viewblock by default. Destroyed vehicles will send up huge plumes of smoke visible from miles away and last a long time, very useful for a sense of battlefield presence and history. Additional to this there is a propagating fire functionality that will set forests, buildings and vehicles on fire dependant on proximity, wind, and rain.




  11 September 2009 - 11:33 Von Imutep   Kommentar (0)  

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