The Armed Assault German Gold edition contains an updated version of 168 pages of Mr Murray's tutorial and we have been informed that an English version of this impressive guide will come in the future. This version will be an updated one with more than 300 pages and a lot of features, but we do not know if it will be a digital download or a paper version.
Here are some randoms pages of the German version.
Arremba San Zorzo from the Pedagne Mod has posted a lot of screenshots of his upcoming Beretta AR7090 / SC7090 /SCS7090 rifles in the ArmedAssault.info forums. Once these weapons will be ready the mod will release the first step of the Pedagne MOD italian units.
You can see all variants of this weapon in this thread.
Sahraniville is an RPG map, or a Role-Playing-Game map of a 'cops 'n' robbers' style gameplay. You can choose either to serve as the police force, or as a civilian. In either of the roles you can obey/uphold the law, or you can be corrupt and break the law. Take bribes as an officer to overlook robberies, car-jackings or even murders; take a gun and make your money the Mafioso way. But be weary - the police might not be corrupt, and might be quite happy to throw you in prison.
Fixes:
1) You can now buy weapons at the new improved gunstore. The weapons are then positioned on a small fence for you to take away. Full credit goes to the creator of the weapons placement script, Kronzky. His work has been brilliant, and here's to much more Kronzky scripty stuff. 2) A new small bank in Paraiso. 3) Delivery system now works. 4) The skydiving is no longer a $500 suicide-booth.
He also stated some extra features that may come in future versions.
1) Education system. 2) Employment center. 3) Car Insurance [Y'know, for replacing your vehicle etc]
Opteryx has posted some screenshots of his work in progress about his Sakakah Al Jawf city map on the BI Forums.
Okay, so thought I'd showcase my urban terrain project to you guys since I'm getting close to what would be defined as a beta or whatever..
Sakakah is a Saudi city located in the northern Al Jawf provins, found the city while scouring Iraq (actually) for cities of usable size in ArmA. The city is ca. 50% original size, this is caused for the most part due to game play purposes and some for actually being able to ever finish it, but it's still a pretty big city compared to anything else seen in ArmA.
My main purpose of creating it was to bring something similar to that seen in the VBS terrain modules, but still playable with ArmA's non optimized objects( although that remains to be seen..).
For me personally it runs in a similar frame rate as Sahrani and sometimes even better, I haven't really done much testing but it seems playable.
Anyway here's a few screenies, please bear in mind that it's still early WIP.
Hoz from OFPEC has informed us that the Editors Depot over at OFPEC has released their Instrument landing system.
Wikipedia - "The Instrument landing system (ILS) is a ground-based instrument approach system which provides precise guidance to an aircraft approaching a runway, using a combination of radio signals and, in many cases, high-intensity lighting arrays to enable a safe landing during Instrument meteorological conditions (IMC), such as low ceilings or reduced visibility due to fog, rain, or blowing snow.
Heinbloed has released his Grenadier Modifications on the BI Forums. The mod changes the grenade and flare pouches for Grenadiers, and adds a new sight for the Grenade Launcher itself.
- Sight for under barrel grenadelanchers. Calibrated from 50 to 300 meters. - HE and flare grenades replaced by 5rnd grenade pounch (2 Slots). - Grenadiers equipped with 8 magazines, 4 handgrenades and 4 5rnd grenade pounches.
For full functionality this addon must be installed on server and client.
MattRochelle has informed us about a new article on the BIS site announcing new ARMA2 features that should be expected!
Compared to ARMA, we're concentrating on the following improvements for ARMA 2:
- Campaign with RPG elements, and with a story combined with dynamic events - Improved AI, especially in Close Quarter Battles - AI using taunts and hand signals for coordination and increased immersion - Much more realistic terrain, based closely on real world data - Optimizations for dual/multi core systems - Console and PC release
And as usual, there are some changes which are perhaps not that important, but we still hope they will help to make ARMA 2 a more enjoyable game.
- Increased facial detail - Increased vegetation detail - Ambient animals - Improved building destruction (we will return to this in some future blog)
Maddmatt has updated his impressive ArmA Effects mod and released it on the BI Forums. The new version includes many new features and improvements...
It contains: * A new grenade effect. * A new explosive ammo effect (for example the Vulcan cannon and the KA-50 HE ammo). * A new tank muzzleflash. * More smoke when buildings are destroyed. * Tweaked bullet impacts. * New smoke effects. * AT backblast effects. * Aircraft destroyed in the air now leave a flame/smoke trail. * New bomb effect (The Harrier's bombs) * Various other tweaks.
rg7621 has released the TrueRangeAI beta mini-mod over on the BI Forums. The mod increases the engagement ranges for AI soldiers making them more realistic and true to life.
This mod (TrueRangeAI), the first phase of our upcoming AI modifications, will adjust only AI spotting distance and engagement ranges. We were both fed up with the fact that the AI would not engage us (or even see us for that matter) at ranges where we could easily spot, identify, and engage them. We are shooting for realism, and trying to make AI engagement ranges much closer to those of human players.
A demonstration video of the mod was released on Youtube:
The Bush Wars Conflict Mod released today several addons in the BI Forums. The addons are: a Bush Wars GUI, SAAF pilots, a new version of their Alouette II beta and a brandnew Alouette III K-car beta. If you want to know more about the addons or the story of the mod, visit the BIS Forums or the Bush Wars Conflict website.
They also released two SP missions by NBSVieiraPT and Rellikki which can be found on their website or in our Mission section.
Furthermore the Mod is still recruting and needs some help (modeller, skinner, coder/scripter). If you like the idea of the mod and want to be a part of it, visit the BIS Forums or send a email to bushwars@hotmail.com
[APS]Gnat has released his impressive Piper Warrior II addon over on the BI Forums.
Features: - Carries 1 pilot and 3 passengers - Working control surfaces - Working Flaps - Working Nose Wheel - Working lights (except 1 extra! ) - Proper Texture Normal mapping - Proper Damage Textures
Here's one for all you people disalousioned with ArmA's take on tank realism; NonWonderDog is working on his Main Battle Tank Gun Ballistics and Fire Control Systems mod which aims to make the tank ballistics and weapons systems far more realistic. Take a look at his BI Forums Topic for lots more information.
Following up on my small-arms ballistics, I'm extending the same to tanks. It took a lot of research, but I have fairly accurate trajectories and damage for several different 120mm/125mm tank shells. In addition, APFSDS darts will no longer destroy tall buildings in a single shot ( they had explosive=1 defined in the config! ).
o3oDeath aka Jones has updated his former Manual artillery addon under the name of RealArtillery on the BI Forums. This release features reworked arty guns,and rounds, scripts for forward observers, two missions and a mod folder.
Change log 1.1 muzzle velocities changed to reflect more accurate max ranges 1 tp 10 KM New missions included increased max rate of fire to 12 rounds per minute. included short cuts for 505 and Atari versions of arma and a mod folder
AimPoint has released his AimPoint Desert Weapons addon on the BI Forums.This addon will provide you with 8 BIS Weapons in desert camo SF style.M4A1 with variants, SPR MKII, M24 Sniper Rifle and the M107 Anti material Rifle. My first release here :) Eight BIS Weapons with realistic desert camo. M4 upgraded to M4A1 (Single Shot & Full Auto fire mode)