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Comments for Invasion 1944 - D-Day v1.0 RELEASE
 
  SFG    
SweRaider, we've already begun the process of converting our stuff (and enhancing) for ARMA2. Glad you enjoy it. :)

jubjub, we have no plans for future aircraft at the moment.

 
  jubjub    
i used to crash often but i think my sys got used to the mod, cause it used crash with ace too

PS i love the p51 on another note r u going to put in the p38 lightning


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Edited by jubjub -
 
  SweRaider    
wow the most commented and awaited mod ever on the site, are you guys working on porting this to arma2? really well made mod btw and it will look even better in arma2

 
  OFPCAT    
It's really the issue of mission size? But before any crash to desk, the gaming speed was still fast with no obvious lag. No, I organized the platoons by myself as per historical accuracy. 12 men for one american squad and three squads for one platoon with a leading group. And 11 men for a german mechanical squad with three squads and one leading group for a platoon, totally four SDKFZ 251.

By way, I'm reluctant to let you guys to degrade any texutre quality and on the contrary, would like to improve more higher.

Maybe you're right that one type of soldier or vehicle caused such crash. But now I haven't found which one. For your OFP release, I found the Medic got me a problem. But this time, not sure.

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Edited by OFPCAT -
 
  joffre257    
maybe one soldier type do this crash... are you using group selection or do you do yours groups yourself man by man ?

PS : you should post this pb to our forum

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Edited by joffre257 -
 
  OFPCAT    
For me, now for my own game in editor, just using one company of Sherman in 13 vehicles, three light tanks, two greydogs, three anti-tank guns, one mortor, one heavy machine gun, two infantry platoons, one mechinical platoon on american side. And two mechinical infantry platoons, two assault guns, one armor vehicle, one panther platoon ( 5 tanks ) and one PAK40 on german side. The map is OMAHA.
The game setting in high quality and the speed is okay. Only issue is often crashing to desk. Not sure why.

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Edited by OFPCAT -
 
  joffre257    
have you this pb in the editor w/o using any script simply with some units here and there + some checkpoints ?

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Edited by joffre257 -
 
  JdB    
Some vehicles use 2048X2048 or 2048X1024 textures, but most use smaller ones. This can only be a potential problem at short range, as the engine uses mipmapping (shrinking the textures) for things at a distance.

I don't think it's the visual part that is causing problems, but rather a mistake in a script, or several conflicting scripts combined with the size of the mission.

 
  joffre257    
if in the editor you have this pb here it is not my fault then like i am mission maker :p

More seriously, it is not the number of addons in your addons foldier which will hit the fps, it is more the details level of each addons, more units/addons are detailed more poly were used, same things with tex, often we are using high quality tex like 2048x2048 merged specially with addons done for arma 1... maybe it is the cause of your lost in fps, another thing, maybe like said iuka (our coder) there are some binarisation pbs in this v1.0...

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Edited by joffre257 -
 
  Soviet_Ivan    
I've more small fps with I44 then with ACE mod + other addons. I mean that. All cool, but damn it's slow often, I must use few units then other mods.


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