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  VTS 3 alpha 6 released Mission release    
Gonza informed the community on the BI Forums that he has released a new version Alpha 6 of his VTS3 - Live Multiplayer Coop mission editor with 3D placement.

VTS 3 alpha is out (from Grimm's original work (vts2))

VTS allow the Game master to create multiplayer cooperative missions in real time (players connected). With a lot of short cuts to make it quickly

3D placement help :

in the real-time windows
chose a unit and click on the button "3D", click on the map the unit appear in 3D
W/S = move forward/rear
D/A = Turn right/left
C/X = Move UP/DOWN
Space bar = Check placement
Esc = valid



Change log:

- REVIVE script (by norrin) (for this script I have remove the ability to play in RU for the moment)
- deployment of a respawn tent (to revive when all players are dead (include in revive script)
- spectating script (by kegetys) (only for the master)
- script to parachute enemy on players
- chopper at US base (piloted by IA)
Ability to call him to evac, drop weapon box...
- script to put enemy in building randomly (all building in a zone of 30 M)
- script to put men (enemy) exactly where you want (in building or anywhere) and lock his position and direction
- script to become captive (godmode : enemy will not engage you (only the master))
- script to create patrol between 2 points
- script to make move unites to a point on map
- script to create a convoy (trucks, tanks , bmp...)
- script to move the respawn point (if you don't use revive script)
- user interface improvement (transparent)
- added go to marker function (IA can follow a marker (you can move the marker))
- added a Support chopper
- added HALO (dont work propely in alpha)
- added time acceleration (night and day) (1 day = 12 Mn)
- a lot of scripts improvements
- Preview camera
- units 3D placement






  August 28th, 2009 - 12:27 By Marko112   Comment (1)  

 
 
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