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Extended eventhandlers (XEH) (v 1.9) |
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| Author : Solus |
Version : 1.9 | Era :
N/A | Type : Misc |
Size : 25 KB | Demo mission : Yes |
Downloads : 41311 | Rating : 3 / 5 (rated 9 times)
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Included *.pbo files : | Needed addons : |
- Extended_Eventhandlers.pbo
- extended_eventhandlers.pbo.SLX_XEH2.bisign
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None |
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Description : |
Extended Event Handlers (XEH) by Solus and Killswitch
XEH Change log ============== 1.9 (Sep 21, 2008) Fixed: before, vehicle crews would not have their XEH init EH:s run until just after the mission started. Now they are run before mission start. Added: A stringtable with the version of XEH in STR_SLX_XEH_VERSION and STR_SLX_XEH2_VERSION for use with the "localize" command. Added: a way to have run-once, "pre-init" code run using the new Extended_PreInit_EventHandlers class.
1.8 (Sep 7, 2008) Fixed: game logics inside vehicles would cause a performance drop due to a infinite recursion in the code that handles initialisation of vehicle crews. Thanks to UNN for the bug report! Added: you can make XEH init event handlers execute when players respawn by using an inner XEH class and the "onRespawn" boolean property.
1.7 (Mar 16, 2008) Fixed: Removed XEH from class Static, which stops ArmA from crashing to desktop when resuming saved games.
1.6 (Mar 15, 2008) Fixed: The "exclude" property will apply to the specified class(es) and all subclasses thereof.
1.5 (Mar 15, 2008) Added: Composite ("inner") XEH classes can have an extra property, "exclude" which is either a string or an array of strings with the class name(s) of vehicles that should *not* get a particular XEH event handler.
1.4 (Mar 15, 2008) Added: "Static" class vehicles can now have XEH event handlers. Added: A respawn monitor that restores non-init XEH event handlers after the player respawns. Many thanks to Sickboy, LoyalGuard, ViperMaul for the initial research and suggestions!
1.3 (Feb 9, 2008) Added: The ability to use "nested" XEH classes with a "scope" feature to limit certain event handlers to objects of specific classes.
1.2 (Jan 29, 2008) Fixed: SightAdjustment_AutoInit. Fixed: Extended Dammaged EventHandler.
1.1 (Jan 26, 2008) Fixed: XEH can now handle extended event handlers that are missing a trailing semicolon. Fixed: the example addons now require the Extended_Eventhandlers addon instead of the two older ones. Also, the debug sideChats are now guaranteed to be seen when previewing a mission with the example addons loaded. Fixed: XEH init EH:s are now actually being called on units inside vehicles.
1.0 Initial Release (Dec 31, 2007) Combined Extended Init, Fired, and Other event handlers. Thanks to Killswitch for combining them and adding the other extended event handlers! Added signature and bikey.
References ========== BI Forums: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi
gmJamez Sight adjustment addon thread: http://www.flashpoint1985.com/cgi-bin/ikonboard311/ikonboard.cgi?s=60ba6482bbaa47a50e83f8ae5674bdd8;act=ST;f=70;t=65706 |
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Size : 25 KB |
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December 31st, 2007 - 11:19 |
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