bulkington80 has informed us about the Terrain Project Creation and Customization release by OChristie on the BI Forums.
This applications purpose is just to speed up the process of creating Visitor 3 Projects. You enter a name and it does the work. The application will create the specified folders and that tricky PBL file, also a readme will be left in each created folder that explains the purpose of the folder and the files that should be inside.
Version Info - v1.0 ------------ -Initial Release for Feedback and Improvement
Snake Man from the old editing site of PMC Tactical has informed us, that they are continuing to fill the PMC Editing Wiki with easy to understand editing knowledge over at their website. Introduction You are looking one of a kind wiki at the moment, as nowhere else you can find a editing pages dedicated from newbie to hardcore editing / development guys around on the Armed Assault (ArmA), Armed Assault 2 (ArmA 2), Falcon 4.0 and Operation Flashpoint (OFP) in the web, as you do here. Our game editing experience dates back to year 2000 when our main site was created (we started editing well beyond that). It is our goal to make this place the one stop location for editing everything in these game/sim titles as well as general use of well known editing tools (3D modeling, image/text editing etc) and programming.
We try to provide very useful, easy to understand and “to the point” tutorials and information on all sorts of editing. You could say that we specialize to make high performance addons and to make them right, so we provide all the necessary information in the wiki to edit addons “properly”, not just put together a photo realistic nonworking piece of junk.
The OAC mod team released yesterday in the BI Forums the full version of the Operation Flashpoint - ArmA Conversion mod. You can download the new version using Yoma's Addon Synch 2009. This mod includes all official SP/MP missions, CWC / Resistance campaigms as well as many community made missions/campaigns.
Content : * Mission and campaign conversions o 1989 – Red Sky by driverHQ. o Operation SharkEye II by Charlie Howarth. o PMC Dynamic CE by SnakeMan. o PMC Fury by SnakeMan. o PMC Heros Path by SnakeMan. o PMC Joint Justice by SnakeMan. o PMC Tank Hunter by SnakeMan. o Shadows of the Motherland by Christopher "C0LDSt33L" Beer and Bored_Onion. o ULOTC by Ben Morgan. o OFP CWC and Resistance by BI and Codemasters. * 90+ replacement configs to choose from. * P85 replacement configs. * Fully compatible with the CWR demo. * The ofp_compatibility_addon.pbo lets you play most OFP CWC missions in ArmA - with no or little modification in the mission file. * OFP and Resistance music and SoundFX files.
* Updated Jefke's BAS Release Builder application to support the revised names for Nogovoa, Everon, Malden and Kolgujev in ACEIP (thanks to Kju). * Updated manual: Various changes.
Mikebart has released an updated Grass Pack beta on the BI Forums. Edit: updated download link with 2048's and included .rvmats. This is a replacement for the old mb_Grass.pbo
Hey all, just a small Grass pack for island makers, all the textures were rendered from high poly geometry at 2048x2048. The origional references were from photographs taken of grass in rural Victoria.
I havent actually tested it as clutter ingame yet, but its all set up and ready to go, I'd really like some feedback on how you guys go about using this, so please post back on this thread with any ideas on how you think I could make it more efficient and/or look better and ill get it back to you.
If you're interested in how these textures were made, then check out this tutorial: English Elm Tutorial, it pretty much explains projection rendering for diffuse maps in 3dsmax.
* Updated kevb0's Assign Gear Script to work with ACE v1.02 (thanks to kevb0). * Updated manual: Various changes.
1-4-0 | 03 FEB 2009
* Expanded ShackTac platoons to include attached MG and AT teams. * Updated the @ShackTac_localMarker.sqf file. * Updated the @ShackTac_setLocalMarkers.sqf file. * Updated the ShackTac_setLocalMarkers.sqf file. * Updated the ShackTac_setGroupIDs.sqf file (thanks to Headspace). * Updated Kegetys Spectator Script for ArmA component (thanks to ViperMaul). * Updated manual: Various changes.
Our Czech Section Admin Blondak has informed us that hoz released a very usefull Mission Objective Script at OFPEC.com.
Description Disarm the bomb. A ready to serve objective. This script is to simulate a 4 wire bomb. You must choose the correct wire for cutting.
Install Copy all the contents from the init.sqf and description.ext and the HOZ_dabomb folder to your mission folder & mission files. Open the editor and copy the addaction commands from the Bomb and the Police vehicle to appropriate objects in your mission. If you want to avoid having to find the bomb first, then set HOZ_dabombFound = true in the init.sqf file. This will allow the player to skip that objective.
If you want to disable the timer then simply change HOZ_TimerEnabled to false. Wire Color choices are: "Red", "White", "Gray", "Blue" and can be configured manually by setting HOZ_dabombWireC = "colorchoice". Be sure to disable HOZ_dabombRNDWires = false; if you want to manually specify the color. Default will be to randomly choose the color.
Spooner released a an update for Roller in the BIS Forums. Roller is a community made software developed by Spoonerto convert and process OFP and ArmA island files. Its primary purpose is to convert OFP islands to ArmA for the ACE Island Pack, but it can also do some processing that could be useful to people making new ArmA islands.
Additional features * Generate satellite mask texture (customizable coloring based on terrain point height, definition of forest and urban areas, customizable texture size) * Replace forest block with customizable single objects (type, density, relative frequency) * Replace single objects with optional offset (1:n and n:1) * Reduce cell size for more height data points (useful if you want to add bumps), or increase cell size for less detail * Make terrain bumpy * Raise/lower sea level * Generate list of unique objects present in source file * Replace textures (1:n and n:1) * Set terrain point height at the edges (to avoid endless repeated terrain) * Processing summary
Changes : v.0.1.1 : * FIXED: Executable version fails to run [Reported by T_D]
Fer from the Ballistic Addon Studio has informed us about the release of the BAS f v1-3-1, now featuring ACE on the BiKi page.
New & Updated Features Key changes since the last public release (v1-2) include:
- Added support for all islands from the ACE Islands Pack v1.00 - Added support for Afghan Village - Added ACE mission file template - Replaced ShackTac mission.sqm files with new ACE MARPAT and MARPAT D versions - Updated ShackTac platoon loadouts - Added kevb0's assignGear component (for ShackTac loadouts) - Extended ShackTac f mission template folders to include all ACE islands - Added LDD Kyllikki: Baseline Mission File Template (FDF Version)
New & Updated Features Key changes since the last public release (v1-1) include:
- Added support for Schmalfelden - Added support for South Sahrani - Added support for Avgani - Added support for Uhao - Added support for LDDK training island (Isla de Pollo) - Added new ShackTac mission.sqm files for ACU, MARPAT D and Woodland - Added ShackTac f mission template folders for all supported islands - Updated ShackTac platoon loadouts - Updated Kegetys Spectator Script for ArmA component - Updated guidelines on mission naming in the manual
Chris Henderson has released an updated - 1.3.4000 - version of his renown ArmA Edit utility on his web site ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap. Check for changes in our Utilities section.
Version 1.3.4000 DATE: 11/22/08
* Repaired some issues with the Undo/Redo functions on long files. - Stopped unneeded scrolling when Undo/Redo is used. * Fixed the way the view is widened for drawing the left margin.
Jacky informed us that our friend Soul_Assassin released a short but detailed Texturing Tutorial in the BI Forums.
I'm proud to release my texturing tutorial. This 'how-to' will explain my texturing workflow abit with some techniques I use. During the tutorial I will be making normal, color and specular map for a tank armor plate.
deanosbeano aka Mr.Brickmaker released an first interim beta version of the fast roping script we reported on a few days ago in the OFPEC.com forums.
Hi all, I am testing a fast rope idea using some workarounds for the animation of the ropes (wont say what cause like some meals we like it until we discover whats in it). Anyway to the job in hand , i have decided that whilst i am getting it ready for MP DEDI fitness i would release it in a singleplayer state ,so i can get some feedback and alter accordingly whilst writing all the MP stuff.
blacKKnight63 has released his --=Terrain Starter Kit=--, which teaches you how to get into island making in the BIS Forums.
This pack was made to help people who have never made a map before, Make a Map!
It includes 5 Terrain Templates (terrain.png's) 5 Sat_LCO's and 5 Masks! For the DEM/SRTM Data I used the USGS Seamless Server,Or I Made the Heightmap in GeoControl, I then imported the data into VTBuilder and used the area tool to export that to .bt format which I imported into L3DT and generated the Sat_LCO's! I have left the masks a standard colour to simulate the area of which they are based etc!
i0n0s has released a Fix for his Real Time Editor v4 - Revision 3: The mission editor on the BI Forums. Change log: *Double click won't unselect units any more *No more jumping buildings when rewinding *Solution for the "friendly enemy"-limitation. You still have to place a unit of each side down if you want to use the scripts in MP. *No more error: "Waypoint not found" when using cycle in waypoints. *Units shouldn't get out and then get in when moving to the next waypoint
An updated manual can be found here: http://arma.jonasscholz.de/rte I've added the sections "Numpad", "The Power of Alt" and "Tips and tricks". If you have additional tricks or something that should get added to the manual, just tell it and I will add it.