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  Team Razor : Characters Screenshots    



Characters : a new entry has been added to the Intel pages on the Official ArmA 2 web site

1stSgt Patrick ‚8-Ball/Baller‘ Miles

Cpt Shaftoe:
"Pat is an outstanding leader inspiring great loyalty in his team. There‘s not a marine in the Corps I‘d rather have to my right."
Read more...

MSgt Matthew ‚Coops‘ Cooper

Cpt Shaftoe:
"Cooper is quick to befriend new recruits and is well-liked among his peers. Should MSgt Miles seek a commission I would have no hesitation in recommending Sergeant Cooper for Team Leader."
Read more...

SSgt Randolph ‚Ice Cold‘ Sykes

Cpt Shaftoe:
"Randy is a hard man to get to know. I think it‘s fair to say he keeps his distance in the company but despite that he‘s become something of a talisman to be honest. It‘s something I‘ve tried to discourage."
Read more...

SSgt Brian ‚Scarlet‘ O‘Hara

Cpt Shaftoe:
"Brian‘s a top class Marine, I think he‘s fitting right in. The rest of the team are still giving him a hard time but that‘s natural. If only ‚cause of his damn hair. I expect to see him promoted to a medical SNCO rank after this tour."
Read more...

Sgt Chad ‚Robo/Robot‘ Rodriguez

Cpt Shaftoe:
"It‘s hard not to like Rodriguez but Lord knows that Marine can be a pain in the ass. Despite prodigious combat skills I think his chances of promotion are limited at this time."
Read more...


  May 19th, 2009 - 08:45 By Old Bear   Comments (8)  

  505Games ArmA2 release : 19th June Screenshots    



505Games has informed us about the release date change, so it will be release in a month now !

Milton Keynes, 18th May 2009 - 505 Games and Bohemia Interactive are thrilled to announce that the release date for the upcoming tactical military simulator ArmA II forward by precisely one week, to 19th June 2009. Fans eagerly awaiting their next foray into the world beating tactical action the ArmA series has become renowned for now have just over one month to wait.

Featuring the most realistic warfare gameplay ever, ArmA II promises to build on the excellent features that have made Bohemia Interactive a respected name among both gamers and the US army, who use a modified version to train recruits for combat situations. Team-based combat, a comprehensive playbook of military tactics and an enormous battlefield to explore are just some of the features that will make this THE military simulation of choice this year.

ArmA II will be released on 19th June exclusively for PC. For all the latest information please visit www.arma2.com  


  May 18th, 2009 - 18:13 By Old Bear   Comments (19)  

  Dev blog : More water ! Screenshots    
Telejunky has informed us about an update of the Developer's Blog showing a new pic of that gorgeous water!



  May 15th, 2009 - 16:01 By Old Bear   Comments (8)  

  ArmA 2 : Finally water ! Screenshots    
Jan Hovora has updated the Developer's Blog on the Bohemia Interactive web site with a new entry about water.

There is no time to write anything now, but we have finally water in ARMA2 and yes, its not on sea level. Water can be placed anywhere in any height. Damn, there are more then 50 different ponds, lakes and dams :) And for the last, every water surface could be different. So take a look and taste, how autumn coming in to Chernarus.




PS: Yes, we know that there is grass in pond, we will finalize clutter mask tomorrow ;)

  May 13th, 2009 - 23:33 By Old Bear   Comments (17)  

  Gamestar video preview : Tracked Military Vehicles Screenshots    
A new video preview featuring Tracked Military Vehicles in game have been released on Gamestar.de. Have a look at a surprising T34 in game !





  May 6th, 2009 - 12:36 By Old Bear   Comments (12)  

  Chernaus : Inhabited areas Screenshots    
Here are the new update from the Chernarus pages on the ArmA 2 official web site, today the Inhabited areas.

Inhabited areas

The biggest city and the administrative center of the Chernarussian Northern Province is Chernogorsk. What was originally a small fisherman's village quickly grew into a city thanks to the intensive industrialization of the Chernarussian Autonomic Republic, which began in the 50's of the previous century. Chernogorsk has always been a harbor town, once connected to northern trade routes, now a place through which the raw materials flow to Elektrozavodsk.

By the decision of the Soviet Union's government, not only Chernogorsk, but also other fairly undeveloped cities of the Northern Province were supposed to change to the symbol of industrial advancement. The price for urbanization and industrialization was the environmental damage of the coastal areas. The local village population was rooted out and forced to live an urban life, or moved to the northern Kolkhozs. This fact reflects not only in the fast-engineered infrastructure and generic apartment block style housing developments, but also in the architectural spirit of socialistic realism. The dominants of the cities then aren't the historical centers, but industrial zones, lime-kiln and the buildings of long abandoned factories.


Coastal railway station - Collective farm in the countryside

Morning in Novy Sobor - Green Mountain TV broadcast tower

Farm near Chernogorsk - Village in the hills

Chernogorsk downtown with municipal office and hotel - From the Chernogorsk main square


Thanks to telejunky who wake me from my old bear nap !



  May 3rd, 2009 - 13:14 By Old Bear   Comments (13)  

  Chernarus : Industrial areas Screenshots    
The Chernarus page on the official ArmA2 web site has been updated with infos about Industrial areas

Industrial areas



For the fast growing industrial production in the second half of the 20th century, the electricity inflow conducted by land from the west was insufficient; also the basic infrastructure of gravel roads was inconvenient. Yearly floods, created from the melting snow were constantly threatening the coastal railroad, built for the purpose of transporting cargo from Chernogorsk to the industrial centers. This was the only secure connection during the long-lasting rains.

In the 70's it was decided to build a motorway infrastructure and also construct a number of waterworks, which would not only reduce the yearly floods, but also allow the generation of electricity from owned sources. The results of this effort are mainly the Pobeda Dam, a number of flood barriers on the main traffic artery leading from Chernogorsk along the coast to Berezin, and of course the great hydro-electric power plant near Elektrozavodsko.

Power plant in Elektrozavodsko - Topolka dam

Harbour area in Berezino - Unused factory near Berezino




  May 2nd, 2009 - 20:39 By Old Bear   Comments (9)  

  Chernarus : Nature Screenshots    
Once again, facts about Chernarus have been posted on arma2.com, the official ArmA 2 web site, today, it's all about Nature.



Despite the industrialization and the devastation of the coast, the Northern Province is proud of its untouched wild nature and idyllic agriculture countryside. Mostly because of the highland character of the North East part of the country, this was unsuitable for either industrial production or for collective agriculture.

A large part of the northern area is covered by coniferous or mixed forests, known as the Black forests because of their depth and inviolateness. The unique moors on the table-side Dičina on the south of the Vybor is also worth mentioning. In the scientific view the area around the Blunt rocks is very precious: rock formations with the remains of a glacial lake from ice age times. The southern part of the Northern Province suffered through thoughtless construction, so that the original coastal fauna and flora can only be found sporadically, mostly aside the mainland. The best known such place is the Skalistý Island, which during the start of the 90's was declared a nature preserve within the frame of the newly declared Zagorie Protected Natural Area.


Road to Nadezhdino - View from Pik Kozlova

Three Valleys Nature Reserve - Black Lake

One of the many ponds inland - On the pastures near Vyshnoye




  May 2nd, 2009 - 08:51 By Old Bear   Comments (8)  

  Chernarus: Intel about Military zones Screenshots    


Tonight the Official ArmA II website has been once again updated with, this time, informations about the Military Zones.

Shortly after WWII, the small Red Army airport in the Northern province, designated for parachute training, expanded and gradually evolved into an air base with large military surroundings. In the border mountains there are a few former bases. After the regaining of independence, the Chernarussian Army took over these military bases.

At present, there is a lack of funds needed for security and maintenance; the condition of these bases has become even worse because of fighting between the regular army and rebel units who were using a number of these bases as their foot-holds. Visiting the former military areas isn't forbidden, but due to large numbers of unexploded ordnance as well as the decayed conditions of the buildings it is not recommended.




  May 1st, 2009 - 23:27 By Rewan   Comment (0)  

  PC Cover and 4 new Screens Screenshots    

Stavanger from ePrison.de has informed us about the release of ArmA 2 cover and 4 new in-game screenshots. More info at ePrison ... in German!



Source : Stav
  May 1st, 2009 - 13:53 By Old Bear   Comments (6)  

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