Kremator has informed us about ZKs_BattleZone_V3MSO MP Missions release on the BI Forums.
I am a code 'tinkerer' and have been able to stitch these GREAT missions together (through a lot of trial and error)
Firstly, my MAJOR thanks .... Without the GENIUS of BIS my life would not be complete! Without the GENIUS of ZoneKiller we would not have WAR. Without the GENIUS of Wolffy.au and the MSO team, we wouldn't have a framework of goodies Without the GENIUS of Roy86 we wouldn't have PatrolOps2
Without the support of quite a variety of members (Highhead, Vengeance1 etc) helping me test, I probably wouldn't have gotten anything out.
How to play
Please look at BattleZone and read the readme! Please look at MSO and read the readme! Please look at PatrolOps2 and read the readme!
Edit: ZKs_BattleZone_V3MSO_Qom added
For the marvellous Qom Province I have released my mission. REALLY nice feel this one - LOTS of action.
... Work in progress. I just playtested a new mission I made. I did not last long, but this is all the picture I took before falling into the sand of....
This pack represents the handguns of the German Police Forces/early Bundeswehr between 1951 - 2012. Most of the models are made by vilas. The SIG 220/226 are from Switzerland Mod. The H&K 4, P7, P30, SIG Sauer P225, Walther P88 and the UZI wooden buttstock made by me.
new version (1.4) - G3 series added - HK32 added (a weapon who was specially manufactured to use eastern bloc 7.62x39 ammo).
v1.5 - Overall the look and feel of these units is that of a conventional military spetsnaz team, not MVD or FSB. (I may add heavier MVD style units later on) - 6 kinds of Operators wearing Gorka D: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator (Under Men). - 6 kinds of Operators wearing Gorka D Izlom: Teamleader, Scout, Marksman, Assaultman, Medic, & Operator(Under Men (Woodland)). - A Sniper and Spotter wearing KZS camoflage suits (Under Men). - OA features compatible: Backpacks etc (OA thermal textures will come in a later update). - Equipped with BIS AKS-74s (Different weapons configs will come in a later update, or just use "this addweapon "x"" ). - New flora balaclava head which is used by some of the units - New GRU Rucksack (Thanks to SARMAT Studios for the model).
[F2F] SKYNET has released an updated F2F Air Loadout Selector System v2.0 script on the BI Forums.
The F2F Air Loadout Selector System is a script which enables a variety of bomb and missile loadouts for ArmA 2 (A2/A2OA/A2CO) aircraft. Currently, A.L.S.S. is compatible (Not required) with GLTmissilebox. ... Changelog 2.0 - Added support for helicopters (not yet implemented) - Added incompatible aircraft now receive pop-up message - Added clear weapons at mission start now optional via init code - Added customizable loader activation radius from loader init code - Added BIS A-10 USMC compatibility - Added BIS A-10 US compatibility - Added BIS AV-8B Harrier LGB compatibility - Added BIS AV-8B Harrier compatibility - Added GLT A-10 compatibility - Addons are no longer required - Unlimited aircraft now possible - Unlimited loaders now possible - Simplified installation process - 2 step process - Fixed menu delay. Now menu instantly appears when stopped at loader. - Script completely redeveloped from ground up
Edit : F2F ALSS Script v2-1 release Added - F-16 Fighting Falcon (by Footmunch, adapted by Myke for A2) compatibility
Hotzenplotz has released an updated Tasmania v2.0 SpezialEdition island on the BI Forums.
Island is completely revised. Now the size of the Island !2800×12800, 1024×1024, Gridsize 12,5
- new Sat and Mask - many Objects more - now 8 different Groundtexture - Locations for Forrest, Citys, NameLocal - some Citys are bigger - new hotze_base with more Groundtex.
Note : Delete all previous Tasmania version files before updating.
Muecke has informed us about new crCTI Proman v5 release on the BI Forums. some features of crCTI: -full AI command (take&hold/Patrol/Transport...) -Civilians in towns (if you kill = penalty) -Build bases freestyle (how you like) -Resistance + Resistancepatrols -Aircraftradar and Artilleryradar (full working) -Infanterie/light&heavy/aircrafts/boats/radarstations -Large Battles -alot of weapons -win by destruction or townwin or economic win by timelimit -ACE compatible (special ACE missions will follow soon) -ACRE autodetect
SuperRat has released his long expected Balkan War Mod v 1.0 beta on the BI Forums
...The BALAKAN WAR MOD is based on what happend in Yugoslavia the war was mostly fought in entire territory of Bosnia and northern and estern parts of Croatia.The factions will be based on three sides that were fighting in Bosnia Army of Bosnia and Herzegovina(ABIH), Army of Republic Srbska(VRS) and Croatian Defence Council(HVO).The weapons that were used in this conflict came from all blocks for exmp. there were Yugo-made arms , Soviet ,western block, even WWII weapons left from German's ,Soviets there were even Sherman tanks ,T34 ,flaks and so on...
version: 1.0 beta..... its signed but not server tested yet
addon needed: vila's east and west weapon pack version needed: 1.4 ARMED ASSULT OPERATION ARROWHEAD
PBO files included BWM: abihv- vehicles, static abih- ARBIH faction senadHVO - HVO faction senadVRS - VRS faction akr - weapon box (you can find weapon box under EMPTY-AMMO- BALKAN WAR MOD)
After year and half of work on BWM mod finally!!!! lets call it (beta) is out this mod is about the conflict in 1990's in balkan mostly on teritory of bosnia there is a lot of custom vehicles , weapons, air, and static there are 3 factions ARBIH (Army of Republic Bosnia & Herzegovina) VRS (Army of Republic Srpska) HVO (Croation Defense Council)