RobertHammer has posted two pictures of his Colt M1911A1 model "old" on the BI Forums, which will be included in his upcoming update of his Pistol pack.
Chris Henderson has released an updated version of his renown ArmA Edit utility on his web site. ArmA Edit is a full color script editor and file creator. It also has built in WIZARDS for quickly and easily creating briefings, overviews, custom units, custom crates, and description files. Plus much, much, more! Check it out! Makes finishing and customizing your ARMA/OFP missions a snap.
Version 1.2.6000
* Added better support for transferring tabs and spaces (white space) to new lines. - Added a few options for some advanced editing features. * All documents are immediately updated with any changes made in the options dialog. - Other minor misc. fixes and changes.
TonyRanger has sent us his first ArmA work, this mod features new effects, scripts, AI enhancements and game features added to demo missions. This version contains 3 demo missions showing AI combat ability in woods, CQB, and Mercenary game mode. TonyRanger would like some help to make new animations, models, to continue improving ArmA with new features! FFN Means Fight For Nogova,it's a story about several mercenaries who come form Nogova. They earn money in order to rebuild Nogova (something big happened to Nogova in 2002, but it's another story).
Here's a short list of new stuff, read the readme for more information!
Added: - More realistic AI engage range - Dodge from danger - Single use M136 launcher - Smoke shell screen - MachineGunner uses suppressing fire tactic - Suppressing fire effect on AI and player - New wound system, bleeding and unconsciousness - Engineers can repair vehicles (if they have tools), deactivate mines and reuse them, build sandbags - Spec Op can use flash, and tear gaz grenades with effects on player and AI - New CQB AI - Officer can call artillery and create foxholes - New artillery system - Morale system - Specialized units are skilled only in their duty
Missions:
The Mercenary Mode is more like multi-player campagin as a Role-Play-Game,there will be many RPG features in this mode,and also realisc style combat missions,join a mercenary group and select your mission,the test Mission 3 will show a part of it.
This package will install complete editing tool suite for Bohemia Interactive's game engine used in ARMA.
The suite consists from:
Oxygen 2 Personal Edition - model editing and animation package Visitor 3 Personal Edition - terrain and map editing TexView 2 - texture convertor and viewer BinPBO Personal Edition - packer Sound Tools - sound and lipsync utilities BinMake - conversion tool Tools Drive - main working directory for tools with mandatory data files
The Personal Edition Tool Suite is provided free of charge for any non-commercial use without any support from Bohemia Interactive. Use it at your own risk. Refer to the end user license agreement as displayed during the setup process of this application for more details. This license agreement is valid for the whole package and as well any of its parts.
EMSI has informed us on our forums about the progress of his interesting RQ-1 Predator Drone addon.
Small update of our work; here is an example video how to use it in combat if player have only data reciever for imaging, and here is complete display for Predator...
RKSL, the renowned addons maker Team has posted some news about their work in progress on their web site.
Its been a busy month for us at RKSL. We've got a lot going on behind the scenes. Late last month we released some info and a video about the A400M, and Seaking HC4. This month we've just published a whole raft of screen shots of new projects and a new video of the BAe Hawk T2 advanced Trainer model. Some of the SAM systems are coming online and we're making progress with the Cargo System. Sooo to reflect all this and to keep you up to speed I'm spending some time on the website in the next few days.
Cheetah and the Editors Depot crew over at OFPEC have been busy putting together a mission tutorial which touches on almost all the different aspects of building a mission! This tutorial is definitely a must read for the new comer to Armed Assault, and also a nice refresher those who are even experienced mission makers!
Some words from Cheetah:
"The Mission Tutorial Part 1 should give newcomers to Armed Assault plenty of knowledge to start developing missions. With detailed information about triggers,waypoints, units and scripts, using the editor will become your second nature. Adding a briefing, overview and implementing the stringtable is explained too, in order to give you even more options to improve your mission. Not only will this tutorial be your guide, it will lead to the development of a mission! Downloading this mission will help you learn and understand what is explained in the tutorial, there may even be some tips and tricks inside for veteran mission authors.
There are far more options available to mission authors as those handled in Part 1, like adding music and cutscenes to your mission. Chapters concerning these mission making elements will be added in future updates to improve your missions even further. It is still unsure if these additional chapters will be added as Part 2 or chapter-by-chapter. Expect an announcement on www.ofpec.com once they are available."
Icemotoboy has released some new information and screenshots about his upcoming Oilrig Addon in his BI Forums Topic.
Alpha Build is now 45% complete. Many thanks to feedback so far. Still on track for 12 October Alpha. Thanks to all those who have emailed/pm'd me about alpha/beta testing. I will reply as soon as I have a chance with the details. More screenshots at http://tools.assembla.com/usec_oilrig/wiki/CurrentScreenshots
Snake Man has informed us on our forums about the current state of the Vietnam: The Experience mod. He also stressed the mod's need for modellers and texturers.
Vietnam: The Experience modification from OFP is now on ArmA, we have already released quietly two full pre-alphas and few hotfixes. We are working very hard to fix the ported OFP models and tweak the config. We cannot do this alone, we dont have the modeler and texturer we need at the moment. If anyone wants to help, please contact us in our web page or forums here at armedassault.info, or email us directly at tactical@nekromantix.com.