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  Beta patch build 61362  
No picture found for this addon. Type : ArmA 2 - International version
Size : 42,4 MB
Downloads : 1004
Description : ARMA 2 PUBLIC BETA BUILD
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Copyright (c) 2009 Bohemia Interactive. All rights reserved.

Latest public beta patches are available from http://www.arma2.com/beta-patch.php including change logs.

Please note: Arma 2 Beta is a public preview release intended for developer testing and community feedback. It may be updated often and we use them to verify that a bug we are tracking has been fixed. We make the beta builds for testing only and also to allow developers in the community to test their content with the upcoming versions before they are released as the official release. We write code and post the results frequently so people like you can join our testing process and report bugs but Arma 2 Beta might crash on startup or cause any other kind of unpredicted problems so please do not bother downloading Arma 2 beta builds if you're unwilling to put up with problems or help with the testing of the game and stick with the latest official release instead.

MULTIPLAYER COMPATIBILITY
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Usually, beta versions will be compatible in multiplayer with either previous or the upcoming public final release (unlike in Arma 1 where beta versions were causing large incompatibility in the multiplayer community).

SYSTEM REQUIREMENTS:
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- ANY ORIGINAL VERSION OF ARMA 2 from 1.04 (including Steam version)
- DirectX 9 March 2009 is required

HOW TO INSTALL AND RUN THE BETA PATCH
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Run the patch exe to apply the patch setup automatically (you may be prompted to choose your exact version in some occasions).

* It will install all beta content to a mod folder "Beta", including the beta exe (that has to be run properly with working directory set to the main game installation, see below for more information)

* To launch Arma2 beta patch you need to go to the main game directory and click on shortcut "Launch Arma2 Beta Patch"

* You can configure your Arma 2 with Beta Patch including other mods etc., just make make sure that:
in your ArmA Shortcut start-up Target line;

- You are running the Arma2.exe from your "beta" folder.

- You have "beta" in your modfolder as in -mod=beta
example: "C:\Program Files\Bohemia Interactive\ArmA 2\beta\arma2.exe" -mod=beta

- Make sure the shortcut's "Start In" section refers to main "Arma 2 " main working folder and NOT "Arma 2/beta"
example: "C:\Program Files\Bohemia Interactive\ArmA 2"


You can always run your Arma 2 final version in the main Arma 2 folder if you use default application shortcuts, start menu or run the regular arma2.exe without the beta mod folder.


How to add multiple parameters to your MP mission:
----------------------------------------------------------------------------------
- to your description.ext add following class

class Params
{
class Score
{
title = "$STR_mp_param_score";
values[] = {10,200};
texts[] = {"10","200"};
default = 10;
};
class Duration
{
title = "$STR_mp_param_duration";
values[] = {1,2};
texts[] = {"one hour","two hours"};
default = 1;
};

etc. .....

}

- old style of parametrs definiton can be still used


How to use multiple parameters in your MP mission:
- values can be read from new variable paramsArray
- variables param1 and param2 are still present
- if param1 and param2 are defined, they can be read from paramsArray[0] and paramsArray[1] as well

IMPROVES IN BETA PATCH DATA:
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[60588] Major AI situatuational awarness tweaking

(Current patch candidate)
[61362] Improved: Helicopters now crashing less often when engaging ground targets.
[61060] Fixed: Crash when copying trigger activated by a group.
[61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped.
[61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss)
[61032] Changed: Destroy helicopter if on ground and upside down.
[60954] Changed: Increased range of ILS signal from 3 to 8 km.
[60939] Improved: increased VASI brightness to increase its visible range.
[60908] New: BattlEye support
[60902] Changed: Helicopters crash into the ground condition improved.
[60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure.
[60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover.
[60852] Fixed: After revert, year was restored to 1985.
[60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions.
[60818] Fixed: AI no longers switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch.
[60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages.
[60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command.
[60718] Changed: AI now goes to Combat behaviour automatically only when under fire, not when player is prone.
[60718] Changed: AI follows leader stance, but does not switch to combat behaviour when player is prone.
[60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations.
[60588] Fixed: MP client could not use laser designator in vehicles.
[60525] Fixed: Changing window size is no longer possible inside of video options screen.
[60522] Improved: Longer view distance for objects when high view distance is used.
[60457] New: FreeTrack support using FreeTrackClient.dll
[60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction.
[60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects.
[60234] New: Scripting function enableAIFeature to disable new AI features when old behaviour is required.
[60220] Improved: AI covering units tend to stay close to each other.
[60155] Fixed: MultiPlayer client crash caused by certain custom sound
[60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them.
[60102] Fixed: AI subordinates should now respect formation more when moving in combat.
[60101] Fixed: Group leader was often running far ahead alone in combat.
[60092] Fixed: AI leader did not wait for a player to cover him when moving in combat.
[60090] Fixed: Improved vehicles and motorcycles driving.
[60068] New: Alt-Enter can be used to switch window/fullscreen while paused.
[60015] New: Execute action with LMB can be unmapped.
[60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabing out of the game during progress screen.
[59999] Fixed: Player is no more target when commanding in external view.
[59988] New: Windowed/Fullscreen can now be switched ingame (in Video options).
[59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM.
[59906] Fixed: Most vehicle gunners did not provide suppressive fire.
[59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire.
[59898] Fixed: Spatial explosions sounds
[59884] Fixed: Suppress in the commanding menu did nothing.
[59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time.
[59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash.
[59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active.
[59808] Fixed: DOF in 3D scope view
[59741] Analogue throttle working for helicopters as well.
[59736] Fixed: Startup sounds are not spatial and stick to audio channels
[59715] Covering soldier in grass ("Grass layer")
[59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit)
[59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored).
[59446] New: IK weapon animations are now blending with primary animations.
[59351] Fixed: VoN direct speaking distance fade out
[59318] Fixed: support the highest Matrox TrippleHead2Go resolutions
[59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll).
[59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg.
[59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start
[59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons
 
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  December 15th, 2009 - 20:33   Comment (0)  

 
 
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