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| Type : ArmA 2 - International version |
Size : 270 MB |
Downloads : 16486 |
Description : Version 1.05 Highlights
- Free bonus campaign Eagle Wing - Free bonus helicopter addon AH-64D - New Warfare multiplayer mode When Diplomacy Fails, including 3-sides and support for dimplomacy between factions - Major AI tweaking and balancing (better combat cooperation, better situational awareness, new Suppressive fire command) - Significant performance improvements, especially in large towns - Fixed compatibility problems under Windows Vista and Windows 7 x64 with 8 GB and more RAM - Grass now provides concealment also in distance - Improved hit detection and damage system - Improved object visibility and less significant objects popping in distance - Spatial sound improvements - Automatic launching of user made addons (units, missions etc.) via "pbo" file association with the game - Possibility to switch between windowed and fullscreen mode at any time in game menus using Alt + Enter or through video options - Various crash opportunities fixed - Linux server support added (dedicated server file available as separate download) - New GUI to various dedicated server settings - DRM free for users of legitimate installs - Optional BattlEye anti-cheat protection - Airplane Heads-Up displays reworked
[edit]Update 1.05 incorporates all fixes included in previous patches, most notable are:
- Improved multiplayer and cooperative campaign (saving games, connection issues) - Numerous fixes and improvements in the Harvest Red campaign - Mission editor improvements - Many new scripting functions - Improved AI driving skills - Improved Micro AI tactics, attack in pairs, path limiting to avoid passing through walls. - Fixed multiplayer session NAT negotiation - Multiple save slots supported - Improved terrain shape beyond map borders For full information about the included changes between versions 1.00 and 1.04 please visit http://community.bistudio.com/wiki/ArmA_2:_Version_History
[edit]Changelog [61961] Improved: Convoy movement a lot smoother, esp. on roads. [61943] Changed: AI gunners can autonomously use automatic weapons only when some automatic weapon is selected [61387] Improved: Cars are now following road turns and corners better. [61385] Improved: Enabled commanding during conversations. [61362] Improved: Helicopters now crashing less often when engaging ground targets. [61060] Fixed: Crash when copying trigger activated by a group. [61057] Fixed: AI subordinates in a player group were often not moving in combat until player has stopped. [61035] Fix: Dedicated server window has not react to some window messages often (such as focus loss) [61032] Changed: Destroy helicopter if on ground and upside down. [60954] Changed: Increased range of ILS signal from 3 to 8 km. [60939] Improved: increased VASI brightness to increase its visible range. [60908] New: BattlEye support [60902] Changed: Helicopters crash into the ground condition improved. [60902] Fixed: Helicopter with automatic gear control open gear earlier when main rotor failure. [60886] Improved: AI subordinates in a player lead group now respect formation when choosing a cover. [60852] Fixed: After revert, year was restored to 1985. [60838] New function x interpolate [xFrom,xTo,resultFrom, resultTo] can be used in simple expressions. [60818] Fixed: AI no longer switches to aware when player leader turns in in an armored vehicle, it only goes prone/crouch. [60818] Fixed: AI groups never went to "combat" when player was a tank commander, resulting in multiple "under fire" messages. [60818] Improved: AI subordinates in player's group now report Clear as appropriate unless player has given Danger command. [60718] Changed: AI now goes to Combat behavior automatically only when under fire, not when player is prone. [60718] Changed: AI follows leader stance, but does not switch to combat behavior when player is prone. [60711] Changed: Units now never enter cover while moving in compact (Delta or File) formations. [60588] Fixed: MP client could not use laser designator in vehicles. [60525] Fixed: Changing window size is no longer possible inside of video options screen. [60522] Improved: Longer view distance for objects when high view distance is used. [60457] New: FreeTrack support using FreeTrackClient.dll [60323] Changed: Formation direction now adjusts to human leader body direction, not a movement direction. [60260] Fixed: AI soldiers moving in Safe/Aware could sometimes be stuck near a bush or other objects. [60234] New: Scripting function enableAIFeature to disable new AI features when old behavior is required. [60220] Improved: AI covering units tend to stay close to each other. [60155] Fixed: MultiPlayer client crash caused by certain custom sound [60129] Fixed: AI subordinates now move faster (use less cover) to catch up when leader is way ahead of them. [60102] Fixed: AI subordinates should now respect formation more when moving in combat. [60101] Fixed: Group leader was often running far ahead alone in combat. [60092] Fixed: AI leader did not wait for a player to cover him when moving in combat. [60090] Fixed: Improved vehicles and motorcycles driving. [60068] New: Alt-Enter can be used to switch window/fullscreen while paused. [60015] New: Execute action with LMB can be unmapped. [60013] Fixed: Possible freeze under Vista/Win7 when Alt-Tabbing out of the game during progress screen. [59999] Fixed: Player is no more target when commanding in external view. [59988] New: Windowed/Fullscreen can now be switched ingame (in Video options). [59924] Fixed: More 32b overflows caused by 8 GB RAM + large VRAM. [59906] Fixed: Most vehicle gunners did not provide suppressive fire. [59899] Fixed: AI did not use suppressive fire against enemies seen while holding fire. [59898] Fixed: Spatial explosions sounds [59884] Fixed: Suppress in the commanding menu did nothing. [59875] New: Suppressive fire against known enemies can be scripted using unit suppressFor time. [59873] Fixed: After spawning new types of entities via script, game could randomly freeze or crash. [59872] Fixed: Airplane, helicopter, car and ship control was lost while map was active. [59808] Fixed: DOF in 3D scope view [59741] Analogue throttle working for helicopters as well. [59736] Fixed: Startup sounds are not spatial and stick to audio channels [59715] Covering soldier in grass ("Grass layer") [59691] Improved: Small hit be ignored by hitpoints (configurable by minimalHit) [59668] Improved: Hitpoint can pass only a part of the hit to the total damage (passthrough setting no longer ignored). [59446] New: IK weapon animations are now blending with primary animations. [59351] Fixed: VoN direct speaking distance fade out [59318] Fixed: support the highest Matrox TrippleHead2Go resolutions [59279] Fixed: FPS on Dedicated server is not affected by server window manipulation (such as move or scroll). [59088] Mouse lag can caused by GPU render ahead buffer be limited using GPU_MaxFramesAhead=N in ArmA2.cfg. [59047] Fix: When player was a helicopter pilot, the AI gunner sometimes had no weapon selected on mission start [59030] Fix: Helicopters - when manual fire on, do not allow AI gunner to switch weapons [edit]Missions New: Two benchmark missions. New: Multiplayer warfare mission: When diplomacy fails. New: Mini campaign Eagle wing. Fixed: Dogs of war - several fixes of scripts. Fixed: Badlands, Dogs of war(MP) - fixed death of AI during fast travel. Fixed: Badlands, Dogs of war(MP) - fixed buying units. Fixed: Badlands, Dogs of war(MP) - fixed AI getting spawned at 50km height when fast traveling. Fixed: Into the storm - several CO-OP scripts fixes. [edit]Data Fixed: RPG7L loaded missile model. Fixed: No weapons on pods from pilot view in Ka-52. Improved: Various weapons range setting. Fixed: ZSU and ZU-23 rate of fire. Fixed: Get-in points in static weapons. Improved: Hit-points system for all vehicles. New: Civilian cars registration plates. New: Enabled clan-sign on vehicles. Fixed: Fade-away of Pickup and Off-road in long distance. Fixed: Get-in point for Pickup(PKM). New: GUI Server commanding options in MP. Improved: GUI Servers browse. Improved: Several fixes in dubbing. Improved: Various vehicle/turrets optics zoom and effects changed.
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Readme & Changelog : |
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December 22nd, 2009 - 16:28 |
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