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j_frost has informed us about updated Carrier Operations - Duala Campaign v1.11 release on the BI Forums.
v1.11 Highlights | 22-Feb-12 * Updated to use Meatballs v2.0 F/A-18. * Updated to use Meatballs USMC fighter pilot\crew chiefs and Helicopter Pilots. * Added: Nimitz deck activity. * Added: Two new missions from USS Nimitz. * Added: One new mision playing as the civilian NTC side. * Added extra tasks for some missions. * Changed: Mission5 player is now pilot when flying and marine team when on the ground [auto-Teamswitch] * Changed: Mission5 added custom CAS [AH1Z] script to help [optional to use- called via radio] * Changed: Mission6 option to use AH1Z or littlebird. Extra optional objective + more e units called if player uses AH1Z. * Fixed: Mission7 Extraction action sometimes doesn't appear. * Fixed: Mission7 Extraction helo destroyed means objective failure. * Fixed: Mission7 - POW could sometimes die before he was rescued * Fixed: All missions, extraction helicopter will now land on Nimitz deck rather than hover above it. * Fixed: All missions, Plane wobbling on takeoff, and Nimitz crewmen feet who where partially sunken in deck on certain missions. * Added: All missions, Workaround to falling through Nimitz deck in some cases. * Fixed: All missions, insertion\Extraction crew Chiefs don't engage the enemy. * Changed: mission8 NV weapons for Marines. * Changed: mission10 NV weapons for Marines. * Changed: All missions, MH-60 now used instead of littlebird for insertion and extraction. Script improved. * Changed: All missions, dead body cleanup to leave playableUnits and campaign specific characters. * Changed: All missions,AI no longer use afterburner on takeoff. * Changed: All missions, Dip on launch of AI aircraft takeoff added. * Chanmged: All missions Script fix to stop pileup of planes on Nimitz deck if inital plane is still on Cat#1 and a wingman is requested. * Changed: All missions, wingman only offered if player vehicle is a plane. * Changed: all missions, removed disableUserInput true in briefings to hopefully stop uncontrollable camera drift. * Fixed: Wincing could be heard in campaign's final cutscene. * Various other improvements.
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