* our main reason to release an updated 1.02 version is newly implemented full support for anti-aliasing in this build that we believe increases visual quality significantly without any major performance impact
* this patch is compatible with all previously released versions (1.00, 1.01 and 1.02)
* all versions 1.02 remain compatible in multiplayer and also savegames from various versions 1.02 are compatible so the transition process to this updated version 1.02, build 58134 should be as seamless as possible for all users
Change log for build 58134 from the previous patch 1.02:
* Fixed localVRAM detection on Vista x64 systems with 8 GB RAM and more * Enabled MSAA in Video options * Fixed possible crash in Radio target reporting for NULL target * Fixed DOF always enabled on game start. * Added safeguard againg frequent reset into RequestFlushMemory as well. * Improved Cannot create surface Rpt messages. * Relaxed reset recovery conditions to that "profylactic" reset happens less often. * HC command - enabled page selection * Commandline parameter -netlog available in retail version again * Editor fix: modules info serialization * Fix: weapon fire effects in MP
Thunderbird has ported to ArmA 2 the DSAI addon originally made by Wolfrug and Sickboy and released it on the BI Forums. Here is a little conversion for ArmA II of the famous and well-coded [DSAI or Chatter System] by Wolfrug and Sickboy done for ArmA I.
This Addon makes soldiers talk like in real life and according to the situations, they will shout in combat as well as they will talk calmly in IDLE situations.
It includes per default English voices to US Troops (The CDF will also probably shout in english as they belong to the same side than the US, haven't check that out yet). Whereas, russians will obviously get russian voices.
Thunderbird has informed us about the release of his AI Dispersion Increased addon on the BI Forums.
... here is the new version -1.0- :
- This time, the dispersion does affect All AI units, does't matter to which side you belong. - AI can spot you from far distances like in real life. - The dispersion values do no effect the weapons anymore but are related to the aiming skills.
[GLT]Myke has released a GLT Missilebox addon on the BI Forums.
This addon adds several missiles and bombs to ArmA 2. Addonmakers can make use of it to equip theyr planes. Then the Missilebox will become a required addon for this plane.
This addon is also IAWS compatible. IAWS is a system that allows pilots to change the weapon loadout midgame without the need of fancy scripting. The System will scan for IAWS compatible weapon systems in all active addons, no matter if they're placed/used by mission designer, and make them available to the pilots weapon loadout menu. So any IAWS weapon can be loaded onto any IAWS compatible plane without restrictions.
[GLT]Myke has released an updated -1.1- version of his F-16C addon based upon Footmunch/eddyD F-16 Fighting Falcon on the BI Forums.
Major changes: - The retex variant has been included into the main addon. Please delete glt_f16_retex.pbo and the related .bisign files. - Weapons has been outsourced so they can be used by other addons without the need of having the F-16C installed. - .rvmat files adapted to ArmA 2 style. Basically this should enable new shaders unless there is something special in the texture format itself. Will check as soon the tools are available and patch it if necessary.
ArmA 2 demo allows you to experience the unique gameplay featured in the full version of ArmA 2 including multiplayer, as well as samples of the vast amount of vehicles, weapons and units and realistic environment. The demo also contains a part of Chernarus terrain.
Soul_Assassin informed us all on the BI Forums that they are working getting the BMD1 pack into ArmA II.
We are still moving into ArmA2 with more great addons coming up! For now we have the overhaul of the BMD1 pack
This new version will feature these improvements: - cargo on the roof - beautiful interiors made by Manfred - new realistic optics for ALL crew members, including hull gunners and side facing cargo - possibly a passive IR night vision - balanced center of gravity providing very cool inertial rocking on acceleration and deceleration. - configs have been totally reworked to reflect ArmA2 changes: sounds, optic effects etc. - models are more optimised - materials and textures improved for ArmA2 including use of the "Super" shader.
For those who have not used it in ArmA1 here's a list of features of the previous versions:
- innovative cargo placement with periscope views - vehicle animations such as raising/lowering the water shields. - variable ground clearance - marking system - working hull MGs - working suspension - proper operation of the 9M135M1 launcher - custom damage textures - and many more...